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Improve the stream to reload skins.
Hopefully it's more readable this time.
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parent
d84a2051c8
commit
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1 changed files with 12 additions and 14 deletions
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@ -29,7 +29,6 @@ import com.voxelmodpack.hdskins.util.PlayerUtil;
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import com.voxelmodpack.hdskins.util.ProfileTextureUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.client.network.NetworkPlayerInfo;
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import net.minecraft.client.renderer.ThreadDownloadImageData;
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import net.minecraft.client.renderer.texture.ITextureObject;
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@ -279,22 +278,21 @@ public final class HDSkinManager implements IResourceManagerReloadListener {
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}
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public void reloadSkins() {
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Stream<NetworkPlayerInfo> playerList = Stream.empty();
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Minecraft mc = Minecraft.getMinecraft();
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if (mc.world != null) {
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playerList = mc.world.playerEntities.stream()
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.filter(AbstractClientPlayer.class::isInstance)
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.map(AbstractClientPlayer.class::cast)
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.map(PlayerUtil::getInfo);
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}
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NetHandlerPlayClient playClient = mc.getConnection();
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if (playClient != null) {
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playerList = Stream.concat(playerList, playClient.getPlayerInfoMap().stream());
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}
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playerList.filter(Objects::nonNull).distinct()
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Stream.concat(
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// in-world players (+NPCs)
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Streams.stream(Optional.ofNullable(mc.world))
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.flatMap(w -> w.playerEntities.stream())
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.filter(AbstractClientPlayer.class::isInstance)
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.map(p -> PlayerUtil.getInfo((AbstractClientPlayer) p)),
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// tab list players
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Streams.stream(Optional.ofNullable(mc.getConnection()))
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.flatMap(c -> c.getPlayerInfoMap().stream()))
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// filter nulls and clear skins
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.filter(Objects::nonNull)
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.distinct()
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.forEach(this::clearNetworkSkin);
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clearListeners.removeIf(this::onSkinCacheCleared);
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