Fixed horn glow rendering looking derped

This commit is contained in:
Sollace 2018-04-28 21:23:26 +02:00
parent 7237480d04
commit 9f705df9c5

View file

@ -1,75 +1,75 @@
package com.minelittlepony.render;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.PositionTextureVertex;
import net.minecraft.client.model.TexturedQuad;
import net.minecraft.client.renderer.BufferBuilder;
import javax.annotation.Nonnull;
import com.minelittlepony.util.coordinates.*;
public class HornGlow extends ModelBox {
/**
* Like a normal box, but with the top narrowed a bit.
*/
public class HornGlow extends Box<HornGlowRenderer> {
private final float alpha;
private final HornGlowRenderer parent;
private Quad[] quadList;
private TexturedQuad[] quadList;
public HornGlow(HornGlowRenderer renderer, int texX, int texY, float xMin, float yMin, float zMin, int w, int h, int d, float scale, float alpha) {
super(renderer, texX, texY, xMin, yMin, zMin, w, h, d, scale);
public HornGlow(HornGlowRenderer parent, int texU, int texV, float x, float y, float z, int w, int h, int d, float scale, float alpha) {
super(parent, texU, texV, x, y, z, w, h, d, scale);
this.parent = parent;
this.alpha = alpha;
quadList = new TexturedQuad[6];
float xMax = xMin + w + scale;
float yMax = yMin + h + scale;
float zMax = zMin + d + scale;
float x2 = x + w + scale;
float y2 = y + h + scale;
float z2 = z + d + scale;
xMin -= scale;
yMin -= scale;
zMin -= scale;
x -= scale;
y -= scale;
z -= scale;
if (parent.mirror) {
float tmp = x2;
x2 = x;
x = tmp;
if (renderer.mirror) {
float v = xMax;
xMax = xMin;
xMin = v;
}
float halfpar4 = x + w * 0.05F;
float halfpar6 = z + d * 0.05F;
float halfvar11 = x + w * 0.95F;
float halfvar13 = z + d * 0.95F;
float tipInset = 0.4f;
PositionTextureVertex p7 = new PositionTextureVertex(halfpar4, y, halfpar6, 0, 0);
PositionTextureVertex p0 = new PositionTextureVertex(halfvar11, y, halfpar6, 0, 8);
PositionTextureVertex p1 = new PositionTextureVertex(x2, y2, z, 8, 8);
PositionTextureVertex p2 = new PositionTextureVertex(x, y2, z, 8, 0);
PositionTextureVertex p3 = new PositionTextureVertex(halfpar4, y, halfvar13, 0, 0);
PositionTextureVertex p4 = new PositionTextureVertex(halfvar11, y, halfvar13, 0, 8);
PositionTextureVertex p5 = new PositionTextureVertex(x2, y2, z2, 8, 8);
PositionTextureVertex p6 = new PositionTextureVertex(x, y2, z2, 8, 0);
float tipXmin = xMin + w * tipInset;
float tipZmin = zMin + d * tipInset;
float tipXMax = xMax - w * tipInset;
float tipZMax = zMax - d * tipInset;
quadList[0] = new TexturedQuad(new PositionTextureVertex[]{p4, p0, p1, p5}, texU + d + w, texV + d, texU + d + w + d, texV + d + h, parent.textureWidth, parent.textureHeight);
quadList[1] = new TexturedQuad(new PositionTextureVertex[]{p7, p3, p6, p2}, texU, texV + d, texU + d, texV + d + h, parent.textureWidth, parent.textureHeight);
quadList[2] = new TexturedQuad(new PositionTextureVertex[]{p4, p3, p7, p0}, texU + d, texV, texU + d + w, texV + d, parent.textureWidth, parent.textureHeight);
quadList[3] = new TexturedQuad(new PositionTextureVertex[]{p1, p2, p6, p5}, texU + d + w, texV + d, texU + d + w + w, texV, parent.textureWidth, parent.textureHeight);
quadList[4] = new TexturedQuad(new PositionTextureVertex[]{p0, p7, p2, p1}, texU + d, texV + d, texU + d + w, texV + d + h, parent.textureWidth, parent.textureHeight);
quadList[5] = new TexturedQuad(new PositionTextureVertex[]{p3, p4, p5, p6}, texU + d + w + d, texV + d, texU + d + w + d + w, texV + d + h, parent.textureWidth, parent.textureHeight);
// w:west e:east d:down u:up s:south n:north
Vertex wds = vert(tipXmin, yMin, tipZmin, 0, 0);
Vertex eds = vert(tipXMax, yMin, tipZmin, 0, 8);
Vertex eus = vert(xMax, yMax, zMin, 8, 8);
Vertex wus = vert(xMin, yMax, zMin, 8, 0);
Vertex wdn = vert(tipXmin, yMin, tipZMax, 0, 0);
Vertex edn = vert(tipXMax, yMin, tipZMax, 0, 8);
Vertex eun = vert(xMax, yMax, zMax, 8, 8);
Vertex wun = vert(xMin, yMax, zMax, 8, 0);
if (parent.mirror) {
for (TexturedQuad i : quadList) {
quadList = new Quad[] {
quad(texX + d + w, d, texY + d, h, edn, eds, eus, eun),
quad(texX, d, texY + d, h, wds, wdn, wun, wus),
quad(texX + d, w, texY, d, edn, wdn, wds, eds),
quad(texX + d + w, w, texY + d, -d, eus, wus, wun, eun),
quad(texX + d, w, texY + d, h, eds, wds, wus, eus),
quad(texX + d + w + d, w, texY + d, h, wdn, edn, eun, wun)
};
if (renderer.mirror) {
for (Quad i : quadList) {
i.flipFace();
}
}
}
@Override
public void render(@Nonnull BufferBuilder buffer, float scale) {
public void render(BufferBuilder buffer, float scale) {
parent.applyTint(alpha);
for (TexturedQuad i : quadList) {
for (Quad i : quadList) {
i.draw(buffer, scale);
}
}