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Fix constant logging when playing on a multiplayer server that doesn't register for receiving pony data packets
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parent
011ceedafe
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2 changed files with 9 additions and 8 deletions
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@ -55,18 +55,19 @@ public class Channel {
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});
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}
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public static boolean isRegistered() {
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return registered;
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}
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public static boolean broadcastPonyData(IPonyData packet, boolean noSkin) {
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if (!isRegistered()) {
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return false;
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}
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if (FabricLoader.getInstance().getEnvironmentType() != EnvType.CLIENT) {
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throw new RuntimeException("Client packet send called by the server");
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}
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if (!registered) {
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LOGGER.info("Skipping network packet as the server has not consented");
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return false;
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} else {
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LOGGER.info("Sending pony data to server for player");
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}
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LOGGER.info("Sending pony data to server for player");
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ClientPlayNetworking.send(CLIENT_PONY_DATA, new MsgPonyData(packet, noSkin).toBuffer(PacketByteBufs.create()));
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return true;
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}
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@ -140,7 +140,7 @@ public class EquineRenderManager<T extends LivingEntity, M extends EntityModel<T
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@Nullable
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PlayerEntity clientPlayer = MinecraftClient.getInstance().player;
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if (pony.compareTo(synced.lastTransmittedPony) != 0) {
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if (Channel.isRegistered() && pony.compareTo(synced.lastTransmittedPony) != 0) {
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if (clientPlayer != null && (Objects.equals(player, clientPlayer) || Objects.equals(player.getGameProfile(), clientPlayer.getGameProfile()))) {
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if (Channel.broadcastPonyData(pony.metadata(), pony.defaulted())) {
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synced.lastTransmittedPony = pony;
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