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Fixed head rendering
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a9f070226f
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1 changed files with 5 additions and 1 deletions
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@ -77,8 +77,12 @@ public class PlayerPonySkull implements ISkull {
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@Override
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public void render(MatrixStack stack, VertexConsumer vertices, int lightUv, int overlayUv, float red, float green, float blue, float alpha) {
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ponyHead.headRenderList.accept(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
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stack.push();
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ponyHead.headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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stack.pop();
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stack.push();
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ponyHead.helmetRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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stack.pop();
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deadMau5.get().render(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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}
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}
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