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(From the capes branch) Let's be a bit more sensible about flying
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parent
72b3bce950
commit
8e1fb834f7
4 changed files with 5 additions and 19 deletions
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@ -17,7 +17,6 @@ import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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@ -73,7 +72,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
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* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
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*/
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*/
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protected void checkRainboom(Entity entity, float swing) {
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protected void checkRainboom(Entity entity, float swing) {
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rainboom = canFly() && isFlying(entity) && swing >= 0.9999F;
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rainboom = isFlying() && swing >= 0.9999F;
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}
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}
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/**
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/**
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@ -213,7 +212,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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*
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*
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*/
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*/
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protected void setLegs(float move, float swing, float ticks, Entity entity) {
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protected void setLegs(float move, float swing, float ticks, Entity entity) {
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if (isFlying(entity)) {
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if (isFlying()) {
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rotateLegsInFlight(move, swing, ticks, entity);
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rotateLegsInFlight(move, swing, ticks, entity);
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} else {
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} else {
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rotateLegsOnGround(move, swing, ticks, entity);
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rotateLegsOnGround(move, swing, ticks, entity);
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@ -675,12 +674,6 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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return !rainboom && isSneak && !isFlying;
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return !rainboom && isSneak && !isFlying;
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}
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}
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@Override
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public boolean isFlying(Entity entity) {
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return (isFlying && canFly()) ||
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(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
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}
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@Override
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@Override
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public boolean isGoingFast() {
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public boolean isGoingFast() {
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return rainboom;
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return rainboom;
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@ -688,7 +681,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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@Override
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@Override
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public boolean isFlying() {
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public boolean isFlying() {
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return isFlying;
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return isFlying && canFly();
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}
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}
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@Override
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@Override
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@ -4,8 +4,6 @@ import com.minelittlepony.model.BodyPart;
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import com.minelittlepony.model.armour.PonyArmor;
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import com.minelittlepony.model.armour.PonyArmor;
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import com.minelittlepony.pony.data.IPonyData;
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import com.minelittlepony.pony.data.IPonyData;
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import net.minecraft.entity.Entity;
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public interface IModel {
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public interface IModel {
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/**
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/**
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@ -33,11 +31,6 @@ public interface IModel {
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*/
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*/
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boolean isCrouching();
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boolean isCrouching();
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/**
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* Returns true if the given entity can and is flying, or has an elytra.
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*/
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boolean isFlying(Entity entity);
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/**
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/**
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* Returns true if the model is flying.
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* Returns true if the model is flying.
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*/
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*/
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@ -100,7 +100,7 @@ public class Pony {
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//noinspection SimplifiableIfStatement
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//noinspection SimplifiableIfStatement
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if (!getRace(false).hasWings()) return false;
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if (!getRace(false).hasWings()) return false;
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return player.capabilities.isFlying || !(player.onGround || player.isRiding() || player.isOnLadder() || player.isInWater() || player.isElytraFlying());
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return player.capabilities.isFlying || !(player.onGround || player.isRiding() || player.isOnLadder() || player.isInWater());
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}
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}
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public ModelWrapper getModel(boolean ignorePony) {
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public ModelWrapper getModel(boolean ignorePony) {
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@ -53,7 +53,7 @@ public abstract class RenderPonyMob<T extends EntityLiving> extends RenderLiving
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@Override
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@Override
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protected void preRenderCallback(T entity, float ticks) {
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protected void preRenderCallback(T entity, float ticks) {
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playerModel.getModel().isSneak = entity.isSneaking();
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playerModel.getModel().isSneak = entity.isSneaking();
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playerModel.getModel().isFlying = !entity.onGround;
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playerModel.getModel().isFlying = !entity.onGround || entity.isElytraFlying();
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playerModel.getModel().isSleeping = false;
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playerModel.getModel().isSleeping = false;
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ResourceLocation loc = getEntityTexture(entity);
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ResourceLocation loc = getEntityTexture(entity);
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