mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-22 12:37:59 +01:00
Fixed various bugs with the new renderer / added a flying-strafing animation
This commit is contained in:
parent
e25326eed4
commit
8895d52fe1
6 changed files with 108 additions and 48 deletions
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@ -107,8 +107,7 @@ public class Pony {
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}
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}
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public PonyRace getRace(boolean ignorePony) {
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public PonyRace getRace(boolean ignorePony) {
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return PonyRace.ALICORN;
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return metadata.getRace().getEffectiveRace(MineLittlePony.getConfig().getPonyLevel(ignorePony));
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//return metadata.getRace().getEffectiveRace(MineLittlePony.getConfig().getPonyLevel(ignorePony));
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}
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}
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public ResourceLocation getTexture() {
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public ResourceLocation getTexture() {
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@ -0,0 +1,5 @@
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package com.minelittlepony.ducks;
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public interface IPonyAnimationHolder {
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float getStrafeAmount(float ticks);
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}
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@ -0,0 +1,38 @@
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package com.minelittlepony.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import com.minelittlepony.ducks.IPonyAnimationHolder;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.world.World;
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@Mixin(EntityLivingBase.class)
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public abstract class MixinEntityLivingBase extends Entity implements IPonyAnimationHolder {
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@Shadow
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public float moveStrafing;
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private MixinEntityLivingBase(World worldIn) {
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super(worldIn);
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}
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// No other place to save this stuff? :'c
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// Add any animations you want
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// This could also go into Pony, but I'm unsure if that's a good place for it (@Immutable).
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private float strafeRollAmount = 0;
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@Override
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public float getStrafeAmount(float ticks) {
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float strafing = this.moveStrafing;
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if (strafing != 0) {
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if (Math.abs(strafeRollAmount) < Math.abs(strafing)) {
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strafeRollAmount += strafing/10;
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}
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} else {
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strafeRollAmount *= 0.8;
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}
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return (float)Math.toDegrees(strafeRollAmount * ticks);
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}
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}
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@ -26,7 +26,8 @@ public abstract class RenderPonyBase extends RenderPlayer implements IRenderPony
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protected final boolean smallArms;
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protected final boolean smallArms;
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private PlayerModel playerModel;
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private PlayerModel playerModel;
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private AbstractPonyModel ponyModel;
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protected AbstractPonyModel ponyModel;
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private Pony pony;
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private Pony pony;
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@ -72,60 +73,51 @@ public abstract class RenderPonyBase extends RenderPlayer implements IRenderPony
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super.doRender(player, x, y, z, entityYaw, partialTicks);
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super.doRender(player, x, y, z, entityYaw, partialTicks);
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}
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}
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// TODO: Why are there two sets of arms?
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@Override
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@Override
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public void renderRightArm(AbstractClientPlayer player) {
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public void renderRightArm(AbstractClientPlayer player) {
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updateModel(player);
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updateModel(player);
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bindEntityTexture(player);
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, -0.37, 0);
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super.renderRightArm(player);
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super.renderRightArm(player);
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GlStateManager.popMatrix();
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}
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}
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@Override
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@Override
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public void renderLeftArm(AbstractClientPlayer player) {
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public void renderLeftArm(AbstractClientPlayer player) {
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updateModel(player);
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updateModel(player);
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bindEntityTexture(player);
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.06, -0.37, -0);
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super.renderLeftArm(player);
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super.renderLeftArm(player);
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GlStateManager.popMatrix();
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}
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}
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@Override
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@Override
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protected void applyRotations(AbstractClientPlayer player, float yaw, float pitch, float ticks) {
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protected void applyRotations(AbstractClientPlayer player, float yaw, float pitch, float ticks) {
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super.applyRotations(player, yaw, pitch, ticks);
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super.applyRotations(player, yaw, pitch, ticks);
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double motionX = player.posX - player.prevPosX;
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double motionY = player.onGround ? 0 : player.posY - player.prevPosY;
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double motionZ = player.posZ - player.prevPosZ;
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if (player.isElytraFlying()) {
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if (player.isElytraFlying()) {
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transformFlying(player, yaw, pitch, ticks);
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transformElytraFlight(player, motionX, motionY, motionZ, ticks);
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return;
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return;
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}
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}
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if (player.isEntityAlive() && player.isPlayerSleeping()) return;
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if (player.isEntityAlive() && player.isPlayerSleeping()) return;
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// require arms to be stretched out (sorry mud ponies, no flight skills for you)
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if (((ModelPlayerPony) ponyModel).rainboom) {
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if (!((ModelPlayerPony) ponyModel).rainboom) {
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transformPegasusFlight(player, motionX, motionY, motionZ, yaw, pitch, ticks);
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ponyModel.motionPitch = 0;
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return;
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return;
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}
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}
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double motionX = player.posX - player.prevPosX;
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double motionY = player.posY - player.prevPosY;
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double motionZ = player.posZ - player.prevPosZ;
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if (player.onGround) {
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motionY = 0;
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}
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double dist = Math.sqrt(motionX * motionX + motionZ * motionZ);
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double angle = Math.atan2(motionY, dist);
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if (!player.capabilities.isFlying) {
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// require arms to be stretched out (sorry mud ponies, no flight skills for you)
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if (angle > 0) {
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ponyModel.motionPitch = 0;
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angle = 0;
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} else {
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angle /= 2;
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}
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}
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if (angle > Math.PI / 3) angle = Math.PI / 3;
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if (angle < -Math.PI / 3) angle = -Math.PI / 3;
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ponyModel.motionPitch = (float) Math.toDegrees(angle);
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GlStateManager.rotate((float) Math.toDegrees(angle), 1, 0, 0);
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}
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}
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public ResourceLocation getEntityTexture(AbstractClientPlayer entity) {
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public ResourceLocation getEntityTexture(AbstractClientPlayer entity) {
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@ -156,5 +148,7 @@ public abstract class RenderPonyBase extends RenderPlayer implements IRenderPony
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protected abstract float getScaleFactor();
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protected abstract float getScaleFactor();
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protected abstract void transformFlying(AbstractClientPlayer player, float yaw, float pitch, float ticks);
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protected abstract void transformElytraFlight(AbstractClientPlayer player, double motionX, double motionY, double motionZ, float ticks);
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protected abstract void transformPegasusFlight(AbstractClientPlayer player, double motionX, double motionY, double motionZ, float yaw, float pitch, float ticks);
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}
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}
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@ -1,6 +1,7 @@
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package com.minelittlepony.renderer.player;
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package com.minelittlepony.renderer.player;
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import com.minelittlepony.MineLittlePony;
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import com.minelittlepony.MineLittlePony;
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import com.minelittlepony.ducks.IPonyAnimationHolder;
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import com.minelittlepony.model.PlayerModel;
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import com.minelittlepony.model.PlayerModel;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.entity.AbstractClientPlayer;
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@ -8,24 +9,46 @@ import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.RenderManager;
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public class RenderPonyPlayer extends RenderPonyBase {
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public class RenderPonyPlayer extends RenderPonyBase {
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public RenderPonyPlayer(RenderManager renderManager, boolean useSmallArms, String id, PlayerModel model) {
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public RenderPonyPlayer(RenderManager renderManager, boolean useSmallArms, String id, PlayerModel model) {
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super(renderManager, useSmallArms, id, model);
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super(renderManager, useSmallArms, id, model);
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}
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}
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@Override
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@Override
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protected float getPonyShadowScale() {
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protected float getPonyShadowScale() {
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if (!MineLittlePony.getConfig().showscale) return .5f;
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if (!MineLittlePony.getConfig().showscale) return .5f;
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return getPony().getMetadata().getSize().getShadowSize();
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return getPony().getMetadata().getSize().getShadowSize();
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}
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}
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@Override
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@Override
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protected float getScaleFactor() {
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protected float getScaleFactor() {
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return getPony().getMetadata().getSize().getScaleFactor();
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return getPony().getMetadata().getSize().getScaleFactor();
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}
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}
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@Override
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@Override
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protected void transformFlying(AbstractClientPlayer player, float yaw, float pitch, float ticks) {
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protected void transformElytraFlight(AbstractClientPlayer player, double motionX, double motionY, double motionZ, float ticks) {
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GlStateManager.rotate(90, 1, 0, 0);
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GlStateManager.rotate(90, 1, 0, 0);
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GlStateManager.translate(0, -1, 0);
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GlStateManager.translate(0, -1, 0);
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}
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}
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@Override
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protected void transformPegasusFlight(AbstractClientPlayer player, double motionX, double motionY, double motionZ, float yaw, float pitch, float ticks) {
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double dist = Math.sqrt(motionX * motionX + motionZ * motionZ);
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double angle = Math.atan2(motionY, dist);
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if (!player.capabilities.isFlying) {
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if (angle > 0) {
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angle = 0;
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} else {
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angle /= 2;
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}
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}
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if (angle > Math.PI / 3) angle = Math.PI / 3;
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if (angle < -Math.PI / 3) angle = -Math.PI / 3;
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ponyModel.motionPitch = (float) Math.toDegrees(angle);
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GlStateManager.rotate(ponyModel.motionPitch, 1, 0, 0);
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GlStateManager.rotate(((IPonyAnimationHolder)player).getStrafeAmount(ticks), 0, 0, 1);
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}
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}
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}
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@ -8,6 +8,7 @@
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"MixinThreadDownloadImageData",
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"MixinThreadDownloadImageData",
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"MixinNetworkPlayerInfo",
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"MixinNetworkPlayerInfo",
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"MixinRenderItem",
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"MixinRenderItem",
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"MixinRenderManager"
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"MixinRenderManager",
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"MixinEntityLivingBase"
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]
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]
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}
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}
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