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Fixed items rendering with a red tint. Closes #188
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@ -66,7 +66,7 @@ public class HeldItemFeature<T extends LivingEntity, M extends EntityModel<T> &
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}
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}
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preItemRender(entity, drop, transform, arm, stack);
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preItemRender(entity, drop, transform, arm, stack);
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MinecraftClient.getInstance().getItemRenderer().renderItem(entity, drop, transform, arm == Arm.LEFT, stack, renderContext, entity.world, lightUv, 0, OverlayTexture.DEFAULT_UV);
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MinecraftClient.getInstance().getItemRenderer().renderItem(entity, drop, transform, arm == Arm.LEFT, stack, renderContext, entity.world, lightUv, OverlayTexture.DEFAULT_UV, 0);
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postItemRender(entity, drop, transform, arm, stack, renderContext);
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postItemRender(entity, drop, transform, arm, stack, renderContext);
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stack.pop();
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stack.pop();
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