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Fixed head position and animation whilst swimming/crawling
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b290d4c7e7
commit
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2 changed files with 10 additions and 4 deletions
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@ -207,6 +207,10 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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headPitch = Math.min(headPitch, (float) (0.5f - Math.toRadians(attributes.motionPitch)));
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headPitch = Math.max(headPitch, (float) (-1.25f - Math.toRadians(attributes.motionPitch)));
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if (attributes.isSwimming) {
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headPitch += 0.9F;
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}
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head.pitch = headPitch;
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}
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@ -258,10 +262,12 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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*/
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protected void rotateLegsSwimming(float move, float swing, float ticks, T entity) {
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float legLeft = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI/3) / 2) * (float)attributes.motionLerp;
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float lerp = entity.isSwimming() ? (float)attributes.motionLerp : 1;
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float left = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI) / 2) * (float)attributes.motionLerp;
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float right = (ROTATE_90 + MathHelper.sin(move / 3) / 2) * (float)attributes.motionLerp;
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float legLeft = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI/3) / 2) * lerp;
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float left = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI) / 2) * lerp;
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float right = (ROTATE_90 + MathHelper.sin(move / 3) / 2) * lerp;
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leftArm.pitch = -left;
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leftArm.yaw = -left/2;
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@ -152,7 +152,7 @@ public class Pony implements IPony {
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@Override
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public boolean isSwimming(LivingEntity entity) {
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return entity.isSwimming();
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return entity.isSwimming() || entity.isInSwimmingPose();
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}
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@Override
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