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Fix seapony skins. Might have been a simpler issue than I thought
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@ -65,8 +65,9 @@ public class AquaticPlayerPonyRenderer extends PlayerPonyRenderer {
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}
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private void updateSeaponyState(AbstractClientPlayerEntity player) {
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wet = PonyPosture.isSeaponyModifier(player);
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if (!(player instanceof PreviewModel)) {
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float state = PonyPosture.isSeaponyModifier(player) ? 100 : 0;
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float state = wet ? 100 : 0;
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float interpolated = getInternalRenderer().getModels().body().getAttributes().getMainInterpolator().interpolate("seapony_state", state, 5);
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if (!MathUtil.compareFloats(interpolated, state)) {
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