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https://github.com/MineLittlePony/MineLittlePony.git
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Use a fast map for storing gear offsets and unravel lambdas
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parent
24ed233210
commit
7fe4aa0d36
1 changed files with 14 additions and 16 deletions
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@ -1,5 +1,7 @@
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package com.minelittlepony.client.render.entity.feature;
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package com.minelittlepony.client.render.entity.feature;
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import it.unimi.dsi.fastutil.objects.Object2FloatLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2FloatMap;
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import net.minecraft.client.render.*;
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import net.minecraft.client.render.*;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.util.math.MatrixStack;
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@ -34,13 +36,13 @@ public class GearFeature<T extends LivingEntity, M extends EntityModel<T> & IPon
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MOD_GEARS.stream().map(e -> new Entry(e.get(), Wearable.NONE))
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MOD_GEARS.stream().map(e -> new Entry(e.get(), Wearable.NONE))
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).collect(Collectors.toList());
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).collect(Collectors.toList());
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private final LoadingCache<UUID, List<Entry>> randomisedGearCache = CacheBuilder.newBuilder()
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private final LoadingCache<Long, List<Entry>> randomisedGearCache = CacheBuilder.newBuilder()
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.expireAfterAccess(3, TimeUnit.MINUTES)
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.expireAfterAccess(3, TimeUnit.MINUTES)
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.build(CacheLoader.from(uuid -> {
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.build(CacheLoader.from(id -> {
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List<Entry> randomizedOrder = new ArrayList<>();
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List<Entry> randomizedOrder = new ArrayList<>();
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List<Entry> pool = new ArrayList<>(gears);
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List<Entry> pool = new ArrayList<>(gears);
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Random rng = Random.create(uuid.getLeastSignificantBits());
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Random rng = Random.create(id);
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while (!pool.isEmpty()) {
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while (!pool.isEmpty()) {
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randomizedOrder.add(pool.remove(rng.nextInt(pool.size() + 1) % pool.size()));
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randomizedOrder.add(pool.remove(rng.nextInt(pool.size() + 1) % pool.size()));
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@ -59,30 +61,26 @@ public class GearFeature<T extends LivingEntity, M extends EntityModel<T> & IPon
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}
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}
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final M model = getModelWrapper().body();
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final M model = getModelWrapper().body();
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final Object2FloatMap<BodyPart> renderStackingOffsets = new Object2FloatLinkedOpenHashMap<>();
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final Map<BodyPart, Float> renderStackingOffsets = new HashMap<>();
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for (var entry : randomisedGearCache.getUnchecked(entity.getUuid().getLeastSignificantBits())) {
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randomisedGearCache.getUnchecked(entity.getUuid()).forEach(entry -> {
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if (getContext().shouldRender(model, entity, entry.wearable, entry.gear)) {
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if (getContext().shouldRender(model, entity, entry.wearable, entry.gear)) {
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stack.push();
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stack.push();
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BodyPart part = entry.gear.getGearLocation();
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BodyPart part = entry.gear.getGearLocation();
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entry.gear.transform(model, stack);
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entry.gear.transform(model, stack);
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if (entry.gear instanceof IStackable) {
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if (entry.gear instanceof IStackable s) {
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renderStackingOffsets.compute(part, (k, v) -> {
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float v = renderStackingOffsets.getFloat(part);
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float offset = ((IStackable)entry.gear).getStackingHeight();
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if (v != 0) {
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if (v != null) {
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stack.translate(0, -v, 0);
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stack.translate(0, -v, 0);
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offset += v;
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}
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}
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return offset;
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renderStackingOffsets.put(part, v + s.getStackingHeight());
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});
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}
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}
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renderGear(model, entity, entry.gear, stack, renderContext, lightUv, limbDistance, limbAngle, tickDelta);
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renderGear(model, entity, entry.gear, stack, renderContext, lightUv, limbDistance, limbAngle, tickDelta);
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stack.pop();
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stack.pop();
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}
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}
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});
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}
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}
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}
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private void renderGear(M model, T entity, IGear gear, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, float limbDistance, float limbAngle, float tickDelta) {
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private void renderGear(M model, T entity, IGear gear, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, float limbDistance, float limbAngle, float tickDelta) {
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