No changes, just whitespace

This commit is contained in:
Sollace 2018-04-27 09:48:55 +02:00
parent 7d8e971f03
commit 7fbb56ad79

View file

@ -33,17 +33,17 @@ public abstract class AbstractPonyModel extends ModelPlayer {
* Associcated pony data. * Associcated pony data.
*/ */
public IPonyData metadata = new PonyData(); public IPonyData metadata = new PonyData();
/** /**
* Vertical pitch whilst flying. * Vertical pitch whilst flying.
*/ */
public float motionPitch; public float motionPitch;
/** /**
* Flag indicating that this model is performing a rainboom (flight). * Flag indicating that this model is performing a rainboom (flight).
*/ */
public boolean rainboom; public boolean rainboom;
public AbstractPonyModel(boolean arms) { public AbstractPonyModel(boolean arms) {
super(0, arms); super(0, arms);
} }
@ -57,12 +57,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
initTextures(); initTextures();
initPositions(yOffset, stretch); initPositions(yOffset, stretch);
} }
/** /**
* Returns a new pony armour to go with this model. Called on startup by a model wrapper. * Returns a new pony armour to go with this model. Called on startup by a model wrapper.
*/ */
public abstract PonyArmor createArmour(); public abstract PonyArmor createArmour();
/** /**
* Loads texture values. * Loads texture values.
*/ */
@ -86,7 +86,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
protected boolean doCancelRender() { protected boolean doCancelRender() {
return false; return false;
} }
/** /**
* Returns true if this model is on the ground and crouching. * Returns true if this model is on the ground and crouching.
*/ */
@ -101,7 +101,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
return (isFlying && metadata.getRace().hasWings()) || return (isFlying && metadata.getRace().hasWings()) ||
(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying()); (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
} }
/** /**
* Returns true if the current model is a child or a child-like foal. * Returns true if the current model is a child or a child-like foal.
*/ */
@ -117,7 +117,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
renderer.rotationPointY += y; renderer.rotationPointY += y;
renderer.rotationPointZ += z; renderer.rotationPointZ += z;
} }
/** /**
* Rotates the provided arm to the correct orientation for holding an item. * Rotates the provided arm to the correct orientation for holding an item.
* *
@ -129,7 +129,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float tick) { protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float tick) {
float swing = MathHelper.sin(swingProgress * (float)Math.PI); float swing = MathHelper.sin(swingProgress * (float)Math.PI);
float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * (float)Math.PI); float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * (float)Math.PI);
arm.rotateAngleZ = 0; arm.rotateAngleZ = 0;
arm.rotateAngleY = direction * (0.1F - swing * 0.6F); arm.rotateAngleY = direction * (0.1F - swing * 0.6F);
arm.rotateAngleX = -1.5707964F; arm.rotateAngleX = -1.5707964F;
@ -167,7 +167,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
rotate(motionPitch, 1, 0, 0); rotate(motionPitch, 1, 0, 0);
} }
} }
private void transformTall(BodyPart part) { private void transformTall(BodyPart part) {
if (isSleeping) translate(0, -0.65F, 0.25F); if (isSleeping) translate(0, -0.65F, 0.25F);
@ -193,7 +193,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
break; break;
} }
} }
private void transformLarge(BodyPart part) { private void transformLarge(BodyPart part) {
if (this.isSleeping) translate(0, -0.7F, 0.2F); if (this.isSleeping) translate(0, -0.7F, 0.2F);
@ -222,12 +222,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
break; break;
} }
} }
private void transformFoal(BodyPart part) { private void transformFoal(BodyPart part) {
if (isCrouching()) translate(0, -0.12F, 0); if (isCrouching()) translate(0, -0.12F, 0);
if (isSleeping) translate(0, -1.2F, 0.25F); if (isSleeping) translate(0, -1.2F, 0.25F);
if (isRiding) translate(0, -0.1F, 0); if (isRiding) translate(0, -0.1F, 0);
switch (part) { switch (part) {
case NECK: case NECK:
case HEAD: case HEAD: