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https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-02-13 16:24:23 +01:00
Fixed swinging animation not playing for horny ponies
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12600fff3d
commit
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3 changed files with 20 additions and 16 deletions
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@ -101,12 +101,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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updateHeadRotation(headRotateAngleX, headRotateAngleY);
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float bodySwingRotation = 0;
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if (swingProgress > -9990.0F && !metadata.hasMagic()) {
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bodySwingRotation = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.2F;
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}
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rotateLook(move, swing, bodySwingRotation, ticks);
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rotateLook(move, swing, getWobbleAmount(), ticks);
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setLegs(move, swing, ticks, entity);
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if (!rainboom) {
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@ -151,6 +146,13 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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snout.setGender(metadata.getGender());
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}
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protected float getWobbleAmount() {
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if (swingProgress <= -9990.0F) {
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return 0;
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}
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return MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.2F;
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}
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protected void adjustBodyRiding() {
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adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
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adjustNeck(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
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@ -38,6 +38,13 @@ public class ModelUnicorn extends ModelEarthPony implements IModelUnicorn {
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unicornArmLeft.rotateAngleY = 0;
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}
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protected float getWobbleAmount() {
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if (isCasting()) {
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return 0;
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}
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return super.getWobbleAmount();
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}
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@Override
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protected void adjustLegs(float move, float swing, float ticks) {
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super.adjustLegs(move, swing, ticks);
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@ -3,7 +3,6 @@ package com.minelittlepony.model.ponies;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.monster.EntityZombieVillager;
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import net.minecraft.entity.passive.EntityVillager;
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import net.minecraft.util.math.MathHelper;
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import static com.minelittlepony.model.PonyModelConstants.*;
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import com.minelittlepony.model.player.ModelAlicorn;
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@ -18,16 +17,12 @@ public class ModelVillagerPony extends ModelAlicorn {
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}
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@Override
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public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
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super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
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protected void rotateLook(float move, float swing, float bodySwing, float ticks) {
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super.rotateLook(move, swing, bodySwing, ticks);
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float angleY = 0;
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if (swingProgress > -9990.0F && !canCast()) {
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angleY = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.04F;
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}
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bag.rotateAngleY = angleY;
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apron.rotateAngleY = angleY;
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trinket.rotateAngleY = angleY;
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bag.rotateAngleY = bodySwing;
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apron.rotateAngleY = bodySwing;
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trinket.rotateAngleY = bodySwing;
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}
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@Override
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