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https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-26 22:38:00 +01:00
Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks: To fix, just rescale skeleton legs to 2x2 pixels width keeping the original positions.
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parent
7060359f58
commit
7d4c7ede88
7 changed files with 44 additions and 76 deletions
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@ -126,8 +126,10 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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animateWears();
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if (snout != null) {
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snout.setGender(metadata.getGender());
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}
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}
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protected void adjustBodyRiding() {
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adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
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@ -243,17 +245,15 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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float spread = getLegSpread();
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bipedRightArm.rotationPointZ = spread + sin;
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bipedLeftArm.rotationPointZ = spread - sin;
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float legOutset = getLegOutset();
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float rpxl = cos + 1 - legOutset;
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float rpxr = legOutset - cos - 1;
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float legRPX = cos - getLegOutset();
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bipedRightArm.rotationPointX = rpxr;
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bipedRightLeg.rotationPointX = rpxr;
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bipedLeftArm.rotationPointX = rpxl;
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bipedLeftLeg.rotationPointX = rpxl;
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bipedRightArm.rotationPointX = -legRPX;
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bipedRightLeg.rotationPointX = -legRPX;
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bipedLeftArm.rotationPointX = legRPX;
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bipedLeftLeg.rotationPointX = legRPX;
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bipedRightArm.rotateAngleY += bipedBody.rotateAngleY;
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bipedLeftArm.rotateAngleY += bipedBody.rotateAngleY;
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@ -536,15 +536,15 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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float rarmX = getLegRotationX();
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float rarmY = getArmRotationY();
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float armX = THIRDP_ARM_CENTRE_X - 2;
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float armX = THIRDP_ARM_CENTRE_X;
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float armY = THIRDP_ARM_CENTRE_Y - 6;
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float armZ = THIRDP_ARM_CENTRE_Z - 2;
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float armZ = BODY_CENTRE_Z / 2 - 1 - armDepth;
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bipedLeftArm .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedRightArm.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedRightArm.addBox(armX - armWidth, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedLeftLeg .addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedRightLeg.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedRightLeg.addBox(armX - armWidth, armY, armZ, armWidth, 12, armDepth, stretch);
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bipedLeftArm .setRotationPoint( rarmX, yOffset + rarmY, 0);
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bipedRightArm.setRotationPoint(-rarmX, yOffset + rarmY, 0);
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@ -554,22 +554,22 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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if (bipedLeftArmwear != null) {
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bipedLeftArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedLeftArmwear.setRotationPoint(3, yOffset + rarmY, 0);
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bipedLeftArmwear.setRotationPoint(rarmX, yOffset + rarmY, 0);
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}
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if (bipedRightArmwear != null) {
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bipedRightArmwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightArmwear.setRotationPoint(-3, yOffset + rarmY, 0);
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bipedRightArmwear.addBox(armX - armWidth, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightArmwear.setRotationPoint(-rarmX, yOffset + rarmY, 0);
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}
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if (bipedLeftLegwear != null) {
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bipedLeftLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightLegwear.setRotationPoint(3, yOffset, 0);
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bipedRightLegwear.setRotationPoint(rarmX, yOffset, 0);
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}
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if (bipedRightLegwear != null) {
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bipedRightLegwear.addBox(armX, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightLegwear.setRotationPoint(-3, yOffset, 0);
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bipedRightLegwear.addBox(armX - armWidth, armY, armZ, armWidth, 12, armDepth, stretch + 0.25f);
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bipedRightLegwear.setRotationPoint(-rarmX, yOffset, 0);
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}
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}
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@ -175,11 +175,17 @@ public class ModelPonyArmor extends ModelMobPony {
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protected void initLegPositions(float yOffset, float stretch) {
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super.initLegPositions(yOffset, stretch);
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leftLegging.offset(THIRDP_ARM_CENTRE_X, THIRDP_ARM_CENTRE_Y, THIRDP_ARM_CENTRE_Z)
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.around(3, yOffset, 0)
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float rarmX = getLegRotationX();
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float armX = THIRDP_ARM_CENTRE_X;
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float armY = THIRDP_ARM_CENTRE_Y;
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float armZ = THIRDP_ARM_CENTRE_Z;
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leftLegging.offset(armX + 2, armY, armZ)
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.around(rarmX, yOffset, 0)
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.box(-2, -6, -2, 4, 12, 4, stretch);
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rightLegging.offset(THIRDP_ARM_CENTRE_X, THIRDP_ARM_CENTRE_Y, THIRDP_ARM_CENTRE_Z)
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.around(-3, yOffset, 0)
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rightLegging.offset(armX - 2, armY, armZ)
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.around(-rarmX, yOffset, 0)
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.flipX().box(-2, -6, -2, 4, 12, 4, stretch);
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}
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@ -20,8 +20,10 @@ public class ModelEarthPony extends AbstractPonyModel {
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public void setRotationAngles(float move, float swing, float age, float headYaw, float headPitch, float scale, Entity entity) {
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super.setRotationAngles(move, swing, age, headYaw, headPitch, scale, entity);
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if (bipedCape != null) {
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bipedCape.rotationPointY = isSneak ? 2 : isRiding ? -4 : 0;
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}
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}
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protected float getLegOutset() {
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if (isCrouching() && smallArms) return 1;
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@ -40,15 +42,6 @@ public class ModelEarthPony extends AbstractPonyModel {
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return smallArms ? 8.5f : super.getArmRotationY();
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}
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protected void adjustLegs(float move, float swing, float tick) {
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super.adjustLegs(move, swing, tick);
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// Push the front legs back apart if we're a thin pony
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if (smallArms) {
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bipedLeftArm.rotationPointX++;
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bipedLeftLeg.rotationPointX++;
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}
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}
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protected void initHeadTextures() {
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super.initHeadTextures();
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bipedCape = new PonyRenderer(this, 0, 0).size(64, 32);
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@ -59,13 +52,6 @@ public class ModelEarthPony extends AbstractPonyModel {
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bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, stretch);
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}
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protected void initLegPositions(float yOffset, float stretch) {
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super.initLegPositions(yOffset, stretch);
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if (smallArms) {
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}
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}
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@Override
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public void renderCape(float scale) {
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bipedCape.render(scale);
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@ -1,12 +1,9 @@
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package com.minelittlepony.model.ponies;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import com.minelittlepony.model.ModelMobPony;
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import com.minelittlepony.model.armour.ModelSkeletonPonyArmor;
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import com.minelittlepony.model.armour.PonyArmor;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.AbstractSkeleton;
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import net.minecraft.init.Items;
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@ -51,40 +48,19 @@ public class ModelSkeletonPony extends ModelMobPony {
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}
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}
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// TODO: HACK It would be better to just change the size of the legs.
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private void renderScaledArm(ModelRenderer arm, float x, float y, float z) {
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scale(x, y, z);
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x /= 1.5f;
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z /= 1.5f;
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arm.rotateAngleX /= x;
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arm.rotateAngleY /= y;
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arm.rotateAngleZ /= z;
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arm.render(scale);
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arm.rotateAngleX *= x;
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arm.rotateAngleY *= y;
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arm.rotateAngleZ *= z;
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protected int getArmWidth() {
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return 2;
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}
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@Override
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protected void renderLegs() {
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pushMatrix();
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translate(0.05F, -0.21F, 0);
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renderScaledArm(bipedLeftArm, 0.5F, 1.15F, 0.5F);
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popMatrix();
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protected int getArmDepth() {
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return 2;
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}
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pushMatrix();
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translate(-0.05F, -0.21F, 0);
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renderScaledArm(bipedRightArm, 0.5F, 1.2F, 0.5F);
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popMatrix();
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protected float getLegRotationX() {
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return 3;
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}
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pushMatrix();
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translate(0.05F, -0.21F, 0.35F);
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renderScaledArm(bipedLeftLeg, 0.5F, 1.2F, 0.5F);
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popMatrix();
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pushMatrix();
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translate(-0.05F, -0.21F, 0.35F);
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renderScaledArm(bipedRightLeg, 0.5F, 1.15F, 0.5F);
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popMatrix();
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protected float getArmRotationY() {
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return 8;
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}
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}
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