Make the reflections slightly more reflection-y

This commit is contained in:
Sollace 2018-07-28 12:28:51 +02:00
parent 3b18aea157
commit 7c14079412

View file

@ -20,6 +20,8 @@ import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
import java.util.Set;
import org.lwjgl.opengl.GL11;
import static net.minecraft.client.renderer.GlStateManager.*;
public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLivingBase<M> {
@ -105,14 +107,21 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
player.leftArmPose = ArmPose.EMPTY;
player.rightArmPose = ArmPose.EMPTY;
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
popAttrib();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
pushMatrix();
scale(1, -1, 1);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
color(1, 1, 1, 0.3F);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
popAttrib();
color(1, 1, 1, 1);
popMatrix();
popAttrib();
}
}