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Add some improvements to seaponies
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parent
b4632c7358
commit
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2 changed files with 49 additions and 7 deletions
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@ -1,11 +1,14 @@
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package com.minelittlepony.api.pony;
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import com.minelittlepony.api.pony.meta.Race;
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import com.minelittlepony.client.SkinsProxy;
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import com.minelittlepony.client.render.entity.PlayerSeaponyRenderer;
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import java.util.Optional;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.client.network.AbstractClientPlayerEntity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.registry.tag.FluidTags;
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@ -83,4 +86,12 @@ public final class PonyPosture {
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public static boolean isRidingAPony(LivingEntity entity) {
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return isSitting(entity) && getMountPony(entity).map(IPony::race).orElse(Race.HUMAN) != Race.HUMAN;
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}
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public static boolean isSeaponyModifier(LivingEntity entity) {
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return IPony.getManager().getPony(entity).filter(pony -> {
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return (pony.race() == Race.SEAPONY
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|| (entity instanceof AbstractClientPlayerEntity player && SkinsProxy.instance.getSkin(PlayerSeaponyRenderer.SKIN_TYPE_ID, player).isPresent())
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) && PonyPosture.isPartiallySubmerged(entity);
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}).isPresent();
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}
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}
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@ -2,7 +2,6 @@ package com.minelittlepony.client.render.entity;
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import com.minelittlepony.api.pony.IPony;
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import com.minelittlepony.api.pony.PonyPosture;
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import com.minelittlepony.api.pony.meta.Race;
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import com.minelittlepony.client.SkinsProxy;
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import com.minelittlepony.client.model.*;
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import com.minelittlepony.util.MathUtil;
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@ -44,8 +43,42 @@ public class PlayerSeaponyRenderer extends PlayerPonyRenderer {
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public void render(AbstractClientPlayerEntity player, float entityYaw, float tickDelta, MatrixStack stack, VertexConsumerProvider renderContext, int light) {
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updateSeaponyState(player);
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super.render(player, entityYaw, tickDelta, stack, renderContext, light);
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if (wet && player.getVelocity().length() > 0.1F) {
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double x = player.getEntityWorld().getRandom().nextTriangular(player.getX(), 1);
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double y = player.getEntityWorld().getRandom().nextTriangular(player.getY(), 1);
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double z = player.getEntityWorld().getRandom().nextTriangular(player.getZ(), 1);
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player.getEntityWorld().addParticle(ParticleTypes.BUBBLE, x, y, z, 0, 0, 0);
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}
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}
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@Override
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protected void setupTransforms(AbstractClientPlayerEntity entity, MatrixStack stack, float ageInTicks, float rotationYaw, float partialTicks) {
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if (wet) {
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stack.translate(0, 0.6, 0);
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boolean sneaking = entity.isInSneakingPose();
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float state = sneaking ? 100 : 0;
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float interpolated = getEntityPony(entity).metadata().getInterpolator(entity.getUuid()).interpolate("seapony_splashing", state, 5);
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if (sneaking) {
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stack.translate(0, 0.125, 0);
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}
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if (!MathUtil.compareFloats(interpolated, state)) {
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for (int i = 0; i < 10; i++) {
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double x = entity.getEntityWorld().getRandom().nextTriangular(entity.getX(), 1);
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double y = entity.getY() + 0.6;
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double z = entity.getEntityWorld().getRandom().nextTriangular(entity.getZ(), 1);
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entity.getEntityWorld().addParticle(ParticleTypes.BUBBLE, x, y, z, 0, 0, 0);
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}
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}
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}
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super.setupTransforms(entity, stack, ageInTicks, rotationYaw, partialTicks);
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}
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@Override
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protected void renderArm(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, AbstractClientPlayerEntity player, Arm side) {
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updateSeaponyState(player);
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super.renderArm(stack, renderContext, lightUv, player, side);
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@ -53,18 +86,16 @@ public class PlayerSeaponyRenderer extends PlayerPonyRenderer {
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private void updateSeaponyState(AbstractClientPlayerEntity player) {
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IPony pony = getEntityPony(player);
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wet = (pony.race() == Race.SEAPONY || SkinsProxy.instance.getSkin(SKIN_TYPE_ID, player).isPresent())
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&& PonyPosture.isPartiallySubmerged(player);
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wet = PonyPosture.isSeaponyModifier(player);
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model = manager.setModel(wet ? wetPony : dryPony).body();
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float state = wet ? 100 : 0;
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float interpolated = pony.metadata().getInterpolator(player.getUuid()).interpolate("seapony_state", state, 5);
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if (!MathUtil.compareFloats(interpolated, state)) {
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double x = player.getX() + (player.getEntityWorld().getRandom().nextFloat() * 2) - 1;
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double y = player.getY() + (player.getEntityWorld().getRandom().nextFloat() * 2);
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double z = player.getZ() + (player.getEntityWorld().getRandom().nextFloat() * 2) - 1;
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double x = player.getEntityWorld().getRandom().nextTriangular(player.getX(), 1);
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double y = player.getEntityWorld().getRandom().nextTriangular(player.getY() + player.getHeight() * 0.5F, 1);
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double z = player.getEntityWorld().getRandom().nextTriangular(player.getZ(), 1);
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player.getEntityWorld().addParticle(ParticleTypes.END_ROD, x, y, z, 0, 0, 0);
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}
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