Move HornGlow to the correct package

This commit is contained in:
Sollace 2018-04-26 23:46:32 +02:00
parent 441fc61508
commit 785784b694
2 changed files with 24 additions and 25 deletions

View file

@ -1,4 +1,4 @@
package com.minelittlepony.model.components;
package com.minelittlepony.render;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.PositionTextureVertex;
@ -7,8 +7,6 @@ import net.minecraft.client.renderer.BufferBuilder;
import javax.annotation.Nonnull;
import com.minelittlepony.render.HornGlowRenderer;
public class HornGlow extends ModelBox {
private final float alpha;
@ -34,9 +32,9 @@ public class HornGlow extends ModelBox {
z -= scale;
if (parent.mirror) {
float f3 = x2;
float tmp = x2;
x2 = x;
x = f3;
x = tmp;
}
float halfpar4 = x + w * 0.05F;

View file

@ -2,39 +2,40 @@ package com.minelittlepony.render;
import static net.minecraft.client.renderer.GlStateManager.color;
import com.minelittlepony.model.components.HornGlow;
import net.minecraft.client.model.ModelBase;
public class HornGlowRenderer extends BasePonyRenderer<HornGlowRenderer> {
float r, g, b, a = 1;
float red;
float green;
float blue;
float alpha = 1;
public HornGlowRenderer(ModelBase model, int x, int y) {
super(model, x, y);
}
public HornGlowRenderer setAlpha(float a) {
this.a = a;
public HornGlowRenderer setAlpha(float alpha) {
this.alpha = alpha;
return this;
}
public HornGlowRenderer setTint(int tint) {
r = (tint >> 16 & 255) / 255.0F;
g = (tint >> 8 & 255) / 255.0F;
b = (tint & 255) / 255.0F;
red = (tint >> 16 & 255) / 255.0F;
green = (tint >> 8 & 255) / 255.0F;
blue = (tint & 255) / 255.0F;
return this;
}
public void applyTint(float alpha) {
color(r, g, b, alpha);
color(red, green, blue, alpha);
}
@Override
public void createBox(float offX, float offY, float offZ, int width, int height, int depth, float scaleFactor, boolean mirrored) {
cubeList.add(new HornGlow(this, textureOffsetX, textureOffsetY, offX, offY, offZ, width, height, depth, scaleFactor, a));
cubeList.add(new HornGlow(this, textureOffsetX, textureOffsetY, offX, offY, offZ, width, height, depth, scaleFactor, alpha));
}
@Override