Remove unused class

This commit is contained in:
Sollace 2023-02-15 19:25:59 +00:00
parent 905990623c
commit 777f53b4b5

View file

@ -1,73 +0,0 @@
package com.minelittlepony.client.model;
import com.minelittlepony.api.config.PonyConfig;
import com.minelittlepony.api.model.ICapitated;
import com.minelittlepony.api.pony.IPonyData;
import com.minelittlepony.api.pony.meta.Race;
import com.minelittlepony.client.model.part.PonyEars;
import com.minelittlepony.client.model.part.PonySnout;
import com.minelittlepony.client.model.part.UnicornHorn;
import com.minelittlepony.client.pony.PonyData;
import com.minelittlepony.mson.api.ModelContext;
import com.minelittlepony.mson.api.MsonModel;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.entity.model.SkullEntityModel;
import net.minecraft.client.util.math.MatrixStack;
public class PonySkullModel extends SkullEntityModel implements MsonModel, ICapitated<ModelPart> {
private PonySnout snout;
private UnicornHorn horn;
private PonyEars ears;
private ModelPart hair;
public IPonyData metadata = PonyData.NULL;
public PonySkullModel(ModelPart tree) {
super(tree);
}
@Override
public void init(ModelContext context) {
hair = context.findByName("hair");
snout = context.findByName("snout");
horn = context.findByName("horn");
ears = context.findByName("ears");
}
@Override
public ModelPart getHead() {
return head;
}
@Override
public void setHeadRotation(float animationProgress, float yaw, float pitch) {
super.setHeadRotation(animationProgress, yaw, pitch);
hair.yaw = head.yaw;
hair.pitch = head.pitch;
}
@Override
public void render(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
Race race = PonyConfig.getEffectiveRace(metadata.getRace());
snout.setVisible(!race.isHuman());
ears.setVisible(!race.isHuman());
snout.setGender(metadata.getGender());
hair.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
head.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
if (race.hasHorn()) {
getHead().rotate(stack);
horn.renderPart(stack, vertices, overlayUv, lightUv, red, green, blue, alpha, null);
}
}
}