Implement arm positioning for the spyglass

This commit is contained in:
Sollace 2020-11-26 16:31:27 +02:00
parent baf4b2a754
commit 7620f6090f
3 changed files with 31 additions and 15 deletions

View file

@ -12,6 +12,7 @@ import com.minelittlepony.mson.api.model.MsonPart;
import net.minecraft.client.model.ModelPart; import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.VertexConsumer; import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.entity.model.CrossbowPosing;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f; import net.minecraft.client.util.math.Vector3f;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
@ -448,7 +449,8 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
arm.pitch = ROTATE_90 * 2; arm.pitch = ROTATE_90 * 2;
break; break;
case SPYGLASS: case SPYGLASS:
// TODO: SPYGLASS arm.pitch = MathHelper.clamp(head.pitch + CrossbowPosing.method_31978(arm), -2.4F, 3.3F);
arm.yaw = MathHelper.clamp(head.yaw + (0.7853982F * reflect), -1.1F, 0.0F);
break; break;
default: default:
break; break;

View file

@ -13,6 +13,8 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.Arm; import net.minecraft.util.Arm;
import net.minecraft.util.Hand;
import net.minecraft.util.UseAction;
public class GlowingItemFeature<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> extends HeldItemFeature<T, M> { public class GlowingItemFeature<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> extends HeldItemFeature<T, M> {
@ -26,10 +28,24 @@ public class GlowingItemFeature<T extends LivingEntity, M extends EntityModel<T>
@Override @Override
protected void preItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, MatrixStack stack) { protected void preItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, MatrixStack stack) {
UseAction action = drop.getUseAction();
if (isUnicorn() && (action == UseAction.SPYGLASS || action == UseAction.BOW) && entity.getItemUseTimeLeft() > 0) {
Arm main = entity.getMainArm();
if (entity.getActiveHand() == Hand.OFF_HAND) {
main = main.getOpposite();
}
if (main == hand) {
stack.translate(0, 1, 0);
}
}
super.preItemRender(entity, drop, transform, hand, stack);
if (isUnicorn()) { if (isUnicorn()) {
stack.translate(0, -0.125F, 1);
stack.translate(hand == Arm.LEFT ? -0.6F : 0, 0.5F, -0.3F); stack.translate(hand == Arm.LEFT ? -0.6F : 0, 0.5F, -0.3F);
} else {
super.preItemRender(entity, drop, transform, hand, stack);
} }
} }

View file

@ -62,16 +62,6 @@ public class HeldItemFeature<T extends LivingEntity, M extends EntityModel<T> &
stack.translate(0, 0.2F, 0); stack.translate(0, 0.2F, 0);
} }
float left = arm == Arm.LEFT ? 1 : -1;
if (entity.hasVehicle()) {
stack.translate(left / 10, -0.2F, -0.5F);
}
stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(-90));
stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(left * 180));
stack.translate(left * -0.2F, 0, 0);
preItemRender(entity, drop, transform, arm, stack); preItemRender(entity, drop, transform, arm, stack);
MinecraftClient.getInstance().getItemRenderer().renderItem(entity, drop, transform, arm == Arm.LEFT, stack, renderContext, entity.world, lightUv, OverlayTexture.DEFAULT_UV); MinecraftClient.getInstance().getItemRenderer().renderItem(entity, drop, transform, arm == Arm.LEFT, stack, renderContext, entity.world, lightUv, OverlayTexture.DEFAULT_UV);
postItemRender(entity, drop, transform, arm, stack, renderContext); postItemRender(entity, drop, transform, arm, stack, renderContext);
@ -80,8 +70,16 @@ public class HeldItemFeature<T extends LivingEntity, M extends EntityModel<T> &
} }
} }
protected void preItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, MatrixStack stack) { protected void preItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm arm, MatrixStack stack) {
stack.translate(0, 0.125F, -1); float left = arm == Arm.LEFT ? 1 : -1;
if (entity.hasVehicle()) {
stack.translate(left / 10, -0.2F, -0.5F);
}
stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(-90));
stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(left * 180));
stack.translate(left * -0.2F, 0.125F, -1);
} }
protected void postItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, MatrixStack stack, VertexConsumerProvider renderContext) { protected void postItemRender(T entity, ItemStack drop, ModelTransformation.Mode transform, Arm hand, MatrixStack stack, VertexConsumerProvider renderContext) {