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Make DummyWorld singleton.
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parent
0ef8f810d7
commit
6ef13d9e9a
2 changed files with 30 additions and 27 deletions
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@ -13,34 +13,38 @@ import net.minecraft.world.storage.WorldInfo;
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public class DummyWorld extends World {
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public DummyWorld() {
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super(null, new WorldInfo(
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new WorldSettings(0, GameType.NOT_SET, false, false, WorldType.DEFAULT), "MpServer"),
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new WorldProviderSurface(), null, true);
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}
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public static final World INSTANCE = new DummyWorld();
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@Override
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protected IChunkProvider createChunkProvider() {
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return null;
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}
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private DummyWorld() {
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super(null,
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new WorldInfo(new WorldSettings(0, GameType.NOT_SET, false, false, WorldType.DEFAULT), "MpServer"),
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new WorldProviderSurface(),
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null,
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true);
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}
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@Override
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protected boolean isChunkLoaded(int x, int z, boolean allowEmpty) {
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return true;
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}
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@Override
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protected IChunkProvider createChunkProvider() {
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return null;
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}
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@Override
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public IBlockState getBlockState(BlockPos pos) {
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return Blocks.AIR.getDefaultState();
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}
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@Override
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protected boolean isChunkLoaded(int x, int z, boolean allowEmpty) {
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return true;
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}
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@Override
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public float getLightBrightness(BlockPos pos) {
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return 1;
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}
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@Override
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public IBlockState getBlockState(BlockPos pos) {
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return Blocks.AIR.getDefaultState();
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}
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@Override
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public BlockPos getSpawnPoint() {
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return BlockPos.ORIGIN;
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}
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@Override
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public float getLightBrightness(BlockPos pos) {
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return 1;
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}
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@Override
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public BlockPos getSpawnPoint() {
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return BlockPos.ORIGIN;
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}
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}
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@ -7,7 +7,6 @@ import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
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import com.voxelmodpack.hdskins.LocalTexture;
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import com.voxelmodpack.hdskins.LocalTexture.IBlankSkinSupplier;
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import com.voxelmodpack.hdskins.SkinUploader;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.SkinManager;
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import net.minecraft.entity.EntityLivingBase;
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@ -43,7 +42,7 @@ public class EntityPlayerModel extends EntityLivingBase implements IBlankSkinSup
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protected boolean previewThinArms = false;
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public EntityPlayerModel(GameProfile gameprofile) {
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super(new DummyWorld());
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super(DummyWorld.INSTANCE);
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profile = gameprofile;
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