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Bind skin when drawing arm in first person
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1 changed files with 6 additions and 0 deletions
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@ -1,8 +1,11 @@
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package com.brohoof.minelittlepony.model;
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import com.brohoof.minelittlepony.MineLittlePony;
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import com.brohoof.minelittlepony.Pony;
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import com.brohoof.minelittlepony.PonyData;
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import com.brohoof.minelittlepony.renderer.AniParams;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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@ -88,6 +91,9 @@ public abstract class ModelPony extends ModelPlayer {
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PMAPI.human.getModel().isSneak = isSneak;
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PMAPI.human.getModel().swingProgress = swingProgress;
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PMAPI.human.getModel().setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent);
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// override default skin
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Pony pony = MineLittlePony.getInstance().getManager().getPonyFromResourceRegistry((AbstractClientPlayer) ent);
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Minecraft.getMinecraft().getTextureManager().bindTexture(pony.getTextureResourceLocation());
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}
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setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent);
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}
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