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Try a little harder to parse skins when they're not yet uploaded. Should fix ponies randomly appearing as humans early in-game
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1 changed files with 14 additions and 2 deletions
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@ -9,6 +9,8 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.function.Consumer;
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import static com.mojang.blaze3d.platform.GlStateManager._getTexLevelParameter;
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@ -92,9 +94,13 @@ public class NativeUtil {
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}
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public static void parseImage(Identifier resource, Consumer<NativeImage> consumer, Consumer<Exception> fail) {
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parseImage(resource, consumer, fail, 0);
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}
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private static void parseImage(Identifier resource, Consumer<NativeImage> consumer, Consumer<Exception> fail, int attempt) {
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try {
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if (!RenderSystem.isOnRenderThread()) {
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RenderSystem.recordRenderCall(() -> parseImage(resource, consumer, fail));
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RenderSystem.recordRenderCall(() -> parseImage(resource, consumer, fail, attempt));
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return;
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}
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@ -112,7 +118,13 @@ public class NativeUtil {
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int height = _getTexLevelParameter(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT);
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if (width * height == 0) {
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throw new IllegalStateException("GL texture not uploaded yet: " + resource);
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if (attempt < 3) {
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CompletableFuture.delayedExecutor(500, TimeUnit.MILLISECONDS, mc).execute(() -> {
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parseImage(resource, consumer, fail, attempt + 1);
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});
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} else {
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throw new IllegalStateException("GL texture not uploaded yet: " + resource + " Parse failed 3/3 attempts");
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}
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}
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try (NativeImage image = new NativeImage(InternalFormat.valueOf(format).getClassification(), width, height, false)) {
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