Make the reflections slightly more reflection-y

This commit is contained in:
Sollace 2018-07-28 12:28:51 +02:00
parent 25a501ba34
commit 63bd448c05

View file

@ -105,14 +105,17 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
player.leftArmPose = ArmPose.EMPTY;
player.rightArmPose = ArmPose.EMPTY;
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
popAttrib();
pushMatrix();
scale(1, -1, 1);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
color(1, 1, 1, 0.3F);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
popAttrib();
color(1, 1, 1, 1);
popMatrix();
}
}