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Fixed magic rendering on shields. Closes #174
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@ -26,4 +26,11 @@ abstract class MixinItemRenderer {
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info.setReturnValue(provider.getBuffer(LevitatingItemRenderer.getRenderLayer()));
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}
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}
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@Inject(method = "method_29711(" + VertexConsumerProvider + RenderLayer + Boolean + Boolean + ")" + VertexConsumer, at = @At("HEAD"), cancellable = true)
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private static void onMethod_29711(VertexConsumerProvider provider, RenderLayer layer, boolean solide, boolean glint, CallbackInfoReturnable<VertexConsumer> info) {
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if (LevitatingItemRenderer.usesTransparency()) {
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info.setReturnValue(provider.getBuffer(LevitatingItemRenderer.getRenderLayer()));
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}
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}
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}
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