Fixed first primary feather on spread pegasus wings being too short, resulting in a minor texturing issue seen when sneaking and sometimes whilst flying

This commit is contained in:
Sollace 2018-10-20 20:47:32 +02:00
parent e9bc043ee6
commit 5a3ccbee58

View file

@ -41,7 +41,7 @@ public class ModelWing<T extends AbstractPonyModel & IModelPegasus> {
extended.around(r * EXT_WING_RP_X, EXT_WING_RP_Y + rotationPointY, EXT_WING_RP_Z) extended.around(r * EXT_WING_RP_X, EXT_WING_RP_Y + rotationPointY, EXT_WING_RP_Z)
.rotateAngleY = r * 3; .rotateAngleY = r * 3;
addFeather(0, l, 6, 0, 8, scale + 0.1F); addFeather(0, l, 6, 0, 9, scale + 0.1F);
addFeather(1, l, -1, -0.3F, 8, scale + 0.1F) .rotateAngleX = -0.85F; addFeather(1, l, -1, -0.3F, 8, scale + 0.1F) .rotateAngleX = -0.85F;
addFeather(2, l, 1.8F, 1.3F, 8, scale - 0.1F) .rotateAngleX = -0.75F; addFeather(2, l, 1.8F, 1.3F, 8, scale - 0.1F) .rotateAngleX = -0.75F;
addFeather(3, l, 5, 2, 8, scale) .rotateAngleX = -0.5F; addFeather(3, l, 5, 2, 8, scale) .rotateAngleX = -0.5F;