Fix cape and arm texture.

This commit is contained in:
Matthew Messinger 2015-08-14 23:32:22 -04:00
parent cfb94ae950
commit 5895579412

View file

@ -15,7 +15,6 @@ import com.minelittlepony.minelp.renderer.HornGlowRenderer;
import com.minelittlepony.minelp.renderer.PlaneRenderer;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class pm_newPonyAdv extends ModelPony {
@ -696,14 +695,6 @@ public class pm_newPonyAdv extends ModelPony {
this.Bodypiece[13].rotateAngleX += 0.5F;
}
@Override
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
float p_78087_5_, float p_78087_6_, Entity p_78087_7_) {
// TODO Auto-generated method stub
super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_,
p_78087_4_, p_78087_5_, p_78087_6_, p_78087_7_);
copyModelAngles(this.bipedRightArm, this.SteveArm);
}
protected void fixSpecialRotationPoints(float move) {}
@ -1004,10 +995,10 @@ public class pm_newPonyAdv extends ModelPony {
@Override
public void renderRightArm() {
copyModelAngles(PMAPI.human.model.bipedRightArm, SteveArm);
this.SteveArm.render(this.scale);
this.SteveArm.render(0.0625f);
copyModelAngles(PMAPI.human.model.bipedRightArm, unicornarm);
this.unicornarm.showModel = this.bipedRightArmwear.showModel;
this.unicornarm.render(this.scale);
this.unicornarm.render(0.0625f);
}
@ -1033,7 +1024,7 @@ public class pm_newPonyAdv extends ModelPony {
}
protected void initHeadTextures() {
this.bipedCape = new ModelRenderer(this, 0, 0);
this.bipedCape = new ModelRenderer(this, 0, 0).setTextureSize(64, 32);
this.bipedHead = new ModelRenderer(this, 0, 0);
this.headpiece[0] = new ModelRenderer(this, 12, 16);
this.headpiece[1] = new ModelRenderer(this, 12, 16);
@ -1131,8 +1122,8 @@ public class pm_newPonyAdv extends ModelPony {
this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
this.bipedLeftLeg.mirror = true;
}
this.SteveArm = new ModelRenderer(this, 40, 16);
this.unicornarm = new ModelRenderer(this, 40, 32);
this.SteveArm = new ModelRenderer(this, 40, 16).setTextureSize(64, 64);
this.unicornarm = new ModelRenderer(this, 40, 32).setTextureSize(64, 64);
this.boxList.remove(this.SteveArm);
this.boxList.remove(this.unicornarm);
}