mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-26 14:27:59 +01:00
Decompose ModelAlicorn into its constituents
This commit is contained in:
parent
3da7853265
commit
5686608969
7 changed files with 224 additions and 209 deletions
|
@ -52,7 +52,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
/**
|
||||
* Flag indicating that this model is performing a rainboom (flight).
|
||||
*/
|
||||
public boolean rainboom;
|
||||
protected boolean rainboom;
|
||||
|
||||
public PlaneRenderer upperTorso;
|
||||
public PlaneRenderer neck;
|
||||
|
@ -69,6 +69,13 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
return new PonyArmor(new ModelPonyArmor(), new ModelPonyArmor());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
|
||||
*/
|
||||
protected void checkRainboom(Entity entity, float swing) {
|
||||
rainboom = canFly() && isFlying(entity) && swing >= 0.9999F;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the model's various rotation angles.
|
||||
*
|
||||
|
@ -82,6 +89,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
*/
|
||||
@Override
|
||||
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
|
||||
checkRainboom(entity, swing);
|
||||
|
||||
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
|
||||
|
||||
float headRotateAngleY = isSleeping ? 1.4f : headYaw / 57.29578F;
|
||||
|
@ -100,7 +109,9 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
rotateLook(move, swing, bodySwingRotation, ticks);
|
||||
|
||||
setLegs(move, swing, ticks, entity);
|
||||
if (!rainboom) {
|
||||
holdItem(swing);
|
||||
}
|
||||
swingItem(entity);
|
||||
|
||||
if (isCrouching()) {
|
||||
|
@ -224,8 +235,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
*
|
||||
*/
|
||||
protected void rotateLegsInFlight(float move, float swing, float ticks, Entity entity) {
|
||||
float armX = MathHelper.sin(-swing / 2);
|
||||
float legX = MathHelper.sin(swing / 2);
|
||||
float armX = rainboom ? ROTATE_270 : MathHelper.sin(-swing / 2);
|
||||
float legX = rainboom ? ROTATE_90 : MathHelper.sin(swing / 2);
|
||||
|
||||
bipedLeftArm.rotateAngleX = armX;
|
||||
bipedRightArm.rotateAngleX = armX;
|
||||
|
@ -655,23 +666,26 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isCrouching() {
|
||||
return isSneak && !isFlying;
|
||||
public IPonyData getMetadata() {
|
||||
return metadata;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
|
||||
*/
|
||||
protected void checkRainboom(Entity entity, float swing) {
|
||||
rainboom = isFlying(entity) && swing >= 0.9999F;
|
||||
@Override
|
||||
public boolean isCrouching() {
|
||||
return !rainboom && isSneak && !isFlying;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFlying(Entity entity) {
|
||||
return (isFlying && metadata.getRace().hasWings()) ||
|
||||
return (isFlying && canFly()) ||
|
||||
(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGoingFast() {
|
||||
return rainboom;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFlying() {
|
||||
return isFlying;
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.minelittlepony.model.capabilities;
|
|||
|
||||
import com.minelittlepony.model.BodyPart;
|
||||
import com.minelittlepony.model.armour.PonyArmor;
|
||||
import com.minelittlepony.pony.data.IPonyData;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
|
@ -25,6 +26,8 @@ public interface IModel {
|
|||
*/
|
||||
PonyArmor createArmour();
|
||||
|
||||
IPonyData getMetadata();
|
||||
|
||||
/**
|
||||
* Returns true if this model is on the ground and crouching.
|
||||
*/
|
||||
|
@ -40,6 +43,18 @@ public interface IModel {
|
|||
*/
|
||||
boolean isFlying();
|
||||
|
||||
/**
|
||||
* Returns true if we're flying really fast.
|
||||
*/
|
||||
boolean isGoingFast();
|
||||
|
||||
/**
|
||||
* Returns true if this model is being applied to a race that has wings.
|
||||
*/
|
||||
default boolean canFly() {
|
||||
return getMetadata().getRace().hasWings();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the current model is a child or a child-like foal.
|
||||
*/
|
||||
|
|
|
@ -4,10 +4,7 @@ public interface IModelPegasus extends IModel {
|
|||
/**
|
||||
* Returns true if the wings are spread.
|
||||
*/
|
||||
boolean wingsAreOpen();
|
||||
|
||||
/**
|
||||
* Returns true if this model is being applied to a race that has wings.
|
||||
*/
|
||||
boolean canFly();
|
||||
default boolean wingsAreOpen() {
|
||||
return isFlying() || isCrouching();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,24 +1,13 @@
|
|||
package com.minelittlepony.model.player;
|
||||
|
||||
import com.minelittlepony.model.components.UnicornHorn;
|
||||
import com.minelittlepony.render.PonyRenderer;
|
||||
import com.minelittlepony.model.components.PegasusWings;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.EnumHandSide;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
import com.minelittlepony.model.capabilities.IModelUnicorn;
|
||||
import com.minelittlepony.model.capabilities.IModelPegasus;
|
||||
|
||||
import static com.minelittlepony.model.PonyModelConstants.*;
|
||||
public class ModelAlicorn extends ModelUnicorn implements IModelPegasus {
|
||||
|
||||
/**
|
||||
* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
|
||||
*/
|
||||
public class ModelAlicorn extends ModelPegasus implements IModelUnicorn {
|
||||
|
||||
public PonyRenderer unicornArmRight;
|
||||
public PonyRenderer unicornArmLeft;
|
||||
|
||||
public UnicornHorn horn;
|
||||
public PegasusWings wings;
|
||||
|
||||
public ModelAlicorn(boolean smallArms) {
|
||||
super(smallArms);
|
||||
|
@ -27,138 +16,23 @@ public class ModelAlicorn extends ModelPegasus implements IModelUnicorn {
|
|||
@Override
|
||||
public void init(float yOffset, float stretch) {
|
||||
super.init(yOffset, stretch);
|
||||
horn = new UnicornHorn(this, yOffset, stretch);
|
||||
wings = new PegasusWings(this, yOffset, stretch);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void rotateLegsOnGround(float move, float swing, float ticks, Entity entity) {
|
||||
super.rotateLegsOnGround(move, swing, ticks, entity);
|
||||
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
|
||||
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
|
||||
|
||||
unicornArmRight.rotateAngleY = 0;
|
||||
unicornArmLeft.rotateAngleY = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void adjustLegs(float move, float swing, float ticks) {
|
||||
super.adjustLegs(move, swing, ticks);
|
||||
|
||||
unicornArmLeft.rotateAngleZ = 0;
|
||||
unicornArmRight.rotateAngleZ = 0;
|
||||
|
||||
unicornArmLeft.rotateAngleX = 0;
|
||||
unicornArmRight.rotateAngleX = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void holdItem(float swing) {
|
||||
if (canCast()) {
|
||||
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
|
||||
|
||||
alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
|
||||
alignArmForAction(unicornArmRight, rightArmPose, both, swing);
|
||||
} else {
|
||||
super.holdItem(swing);
|
||||
if (canFly()) {
|
||||
wings.setRotationAngles(move, swing, ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void swingItem(Entity entity) {
|
||||
EnumHandSide mainSide = getMainHand(entity);
|
||||
|
||||
if (canCast() && getArmPoseForSide(mainSide) != ArmPose.EMPTY) {
|
||||
if (swingProgress > -9990.0F && !isSleeping) {
|
||||
swingArm(getUnicornArmForSide(mainSide));
|
||||
}
|
||||
} else {
|
||||
super.swingItem(entity);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void swingArms(float ticks) {
|
||||
if (isSleeping) return;
|
||||
|
||||
if (canCast()) {
|
||||
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
|
||||
float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
|
||||
|
||||
if (rightArmPose != ArmPose.EMPTY) {
|
||||
unicornArmRight.rotateAngleZ += cos;
|
||||
unicornArmRight.rotateAngleX += sin;
|
||||
}
|
||||
|
||||
if (leftArmPose != ArmPose.EMPTY) {
|
||||
unicornArmLeft.rotateAngleZ += cos;
|
||||
unicornArmLeft.rotateAngleX += sin;
|
||||
}
|
||||
} else {
|
||||
super.swingArms(ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public PonyRenderer getUnicornArmForSide(EnumHandSide side) {
|
||||
return side == EnumHandSide.LEFT ? unicornArmLeft : unicornArmRight;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCast() {
|
||||
return metadata.hasMagic();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCasting() {
|
||||
return rightArmPose != ArmPose.EMPTY || leftArmPose != ArmPose.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMagicColor() {
|
||||
return metadata.getGlowColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void sneakLegs() {
|
||||
super.sneakLegs();
|
||||
unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
||||
unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float ticks) {
|
||||
if (canCast()) {
|
||||
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, ticks);
|
||||
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, ticks);
|
||||
} else {
|
||||
super.aimBow(leftArm, rightArm, ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderHead(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
super.renderHead(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
|
||||
if (canCast()) {
|
||||
horn.render(scale);
|
||||
if (isCasting()) {
|
||||
horn.renderMagic(getMagicColor(), scale);
|
||||
protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
if (canFly()) {
|
||||
wings.render(scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initLegTextures() {
|
||||
super.initLegTextures();
|
||||
unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64);
|
||||
unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initLegPositions(float yOffset, float stretch) {
|
||||
super.initLegPositions(yOffset, stretch);
|
||||
float armY = THIRDP_ARM_CENTRE_Y - 6;
|
||||
float armZ = THIRDP_ARM_CENTRE_Z - 2;
|
||||
|
||||
unicornArmLeft .box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(5, yOffset + 2, 0);
|
||||
unicornArmRight.box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(-5, yOffset + 2, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,8 +3,6 @@ package com.minelittlepony.model.player;
|
|||
import com.minelittlepony.model.components.PegasusWings;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
import static com.minelittlepony.model.PonyModelConstants.*;
|
||||
|
||||
import com.minelittlepony.model.capabilities.IModelPegasus;
|
||||
|
||||
public class ModelPegasus extends ModelEarthPony implements IModelPegasus {
|
||||
|
@ -21,62 +19,15 @@ public class ModelPegasus extends ModelEarthPony implements IModelPegasus {
|
|||
wings = new PegasusWings(this, yOffset, stretch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCrouching() {
|
||||
return super.isCrouching() && !rainboom;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
|
||||
checkRainboom(entity, swing);
|
||||
|
||||
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
|
||||
|
||||
if (bipedCape != null) {
|
||||
wings.setRotationAngles(move, swing, ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void rotateLegsInFlight(float move, float swing, float ticks, Entity entity) {
|
||||
if (rainboom) {
|
||||
bipedLeftArm.rotateAngleX = ROTATE_270;
|
||||
bipedRightArm.rotateAngleX = ROTATE_270;
|
||||
|
||||
bipedLeftLeg.rotateAngleX = ROTATE_90;
|
||||
bipedRightLeg.rotateAngleX = ROTATE_90;
|
||||
|
||||
bipedLeftArm.rotateAngleY = -0.2F;
|
||||
bipedLeftLeg.rotateAngleY = 0.2F;
|
||||
|
||||
bipedRightArm.rotateAngleY = 0.2F;
|
||||
bipedRightLeg.rotateAngleY = -0.2F;
|
||||
} else {
|
||||
super.rotateLegsInFlight(move, swing, ticks, entity);
|
||||
}
|
||||
}
|
||||
|
||||
protected void holdItem(float swing) {
|
||||
if (!rainboom) {
|
||||
super.holdItem(swing);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
if (canFly()) {
|
||||
wings.render(scale);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean wingsAreOpen() {
|
||||
return isFlying || isCrouching();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canFly() {
|
||||
return metadata.getRace().hasWings();
|
||||
}
|
||||
}
|
||||
|
|
164
src/main/java/com/minelittlepony/model/player/ModelUnicorn.java
Normal file
164
src/main/java/com/minelittlepony/model/player/ModelUnicorn.java
Normal file
|
@ -0,0 +1,164 @@
|
|||
package com.minelittlepony.model.player;
|
||||
|
||||
import com.minelittlepony.model.components.UnicornHorn;
|
||||
import com.minelittlepony.render.PonyRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.EnumHandSide;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
import com.minelittlepony.model.capabilities.IModelUnicorn;
|
||||
|
||||
import static com.minelittlepony.model.PonyModelConstants.*;
|
||||
|
||||
/**
|
||||
* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
|
||||
*/
|
||||
public class ModelUnicorn extends ModelEarthPony implements IModelUnicorn {
|
||||
|
||||
public PonyRenderer unicornArmRight;
|
||||
public PonyRenderer unicornArmLeft;
|
||||
|
||||
public UnicornHorn horn;
|
||||
|
||||
public ModelUnicorn(boolean smallArms) {
|
||||
super(smallArms);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(float yOffset, float stretch) {
|
||||
super.init(yOffset, stretch);
|
||||
horn = new UnicornHorn(this, yOffset, stretch);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void rotateLegsOnGround(float move, float swing, float ticks, Entity entity) {
|
||||
super.rotateLegsOnGround(move, swing, ticks, entity);
|
||||
|
||||
unicornArmRight.rotateAngleY = 0;
|
||||
unicornArmLeft.rotateAngleY = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void adjustLegs(float move, float swing, float ticks) {
|
||||
super.adjustLegs(move, swing, ticks);
|
||||
|
||||
unicornArmLeft.rotateAngleZ = 0;
|
||||
unicornArmRight.rotateAngleZ = 0;
|
||||
|
||||
unicornArmLeft.rotateAngleX = 0;
|
||||
unicornArmRight.rotateAngleX = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void holdItem(float swing) {
|
||||
if (canCast()) {
|
||||
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
|
||||
|
||||
alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
|
||||
alignArmForAction(unicornArmRight, rightArmPose, both, swing);
|
||||
} else {
|
||||
super.holdItem(swing);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void swingItem(Entity entity) {
|
||||
EnumHandSide mainSide = getMainHand(entity);
|
||||
|
||||
if (canCast() && getArmPoseForSide(mainSide) != ArmPose.EMPTY) {
|
||||
if (swingProgress > -9990.0F && !isSleeping) {
|
||||
swingArm(getUnicornArmForSide(mainSide));
|
||||
}
|
||||
} else {
|
||||
super.swingItem(entity);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void swingArms(float ticks) {
|
||||
if (isSleeping) return;
|
||||
|
||||
if (canCast()) {
|
||||
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
|
||||
float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
|
||||
|
||||
if (rightArmPose != ArmPose.EMPTY) {
|
||||
unicornArmRight.rotateAngleZ += cos;
|
||||
unicornArmRight.rotateAngleX += sin;
|
||||
}
|
||||
|
||||
if (leftArmPose != ArmPose.EMPTY) {
|
||||
unicornArmLeft.rotateAngleZ += cos;
|
||||
unicornArmLeft.rotateAngleX += sin;
|
||||
}
|
||||
} else {
|
||||
super.swingArms(ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public PonyRenderer getUnicornArmForSide(EnumHandSide side) {
|
||||
return side == EnumHandSide.LEFT ? unicornArmLeft : unicornArmRight;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCast() {
|
||||
return metadata.hasMagic();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCasting() {
|
||||
return rightArmPose != ArmPose.EMPTY || leftArmPose != ArmPose.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMagicColor() {
|
||||
return metadata.getGlowColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void sneakLegs() {
|
||||
super.sneakLegs();
|
||||
unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
||||
unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float ticks) {
|
||||
if (canCast()) {
|
||||
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, ticks);
|
||||
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, ticks);
|
||||
} else {
|
||||
super.aimBow(leftArm, rightArm, ticks);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderHead(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
super.renderHead(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
|
||||
if (canCast()) {
|
||||
horn.render(scale);
|
||||
if (isCasting()) {
|
||||
horn.renderMagic(getMagicColor(), scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initLegTextures() {
|
||||
super.initLegTextures();
|
||||
unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64);
|
||||
unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initLegPositions(float yOffset, float stretch) {
|
||||
super.initLegPositions(yOffset, stretch);
|
||||
float armY = THIRDP_ARM_CENTRE_Y - 6;
|
||||
float armZ = THIRDP_ARM_CENTRE_Z - 2;
|
||||
|
||||
unicornArmLeft .box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(5, yOffset + 2, 0);
|
||||
unicornArmRight.box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(-5, yOffset + 2, 0);
|
||||
}
|
||||
}
|
|
@ -98,7 +98,7 @@ public abstract class RenderPonyBase extends RenderPlayer implements IRenderPony
|
|||
|
||||
if (player.isEntityAlive() && player.isPlayerSleeping()) return;
|
||||
|
||||
if (ponyModel.rainboom) {
|
||||
if (ponyModel.isGoingFast()) {
|
||||
transformPegasusFlight(player, motionX, motionY, motionZ, yaw, pitch, ticks);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue