Fixed rainboom parameter not checking if you're flying O.o

This commit is contained in:
Sollace 2018-08-22 14:49:29 +02:00
parent d135d5601f
commit 531368e4ee
2 changed files with 1 additions and 3 deletions

View file

@ -72,7 +72,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel, P
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
*/
protected void checkRainboom(Entity entity, float swing) {
rainboom = canFly() || isElytraFlying();
rainboom = (isFlying() && canFly()) || isElytraFlying();
rainboom &= Math.sqrt(entity.motionX * entity.motionX + entity.motionZ * entity.motionZ) > 0.4F;
}

View file

@ -1,6 +1,5 @@
package com.minelittlepony.render;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import com.minelittlepony.MineLittlePony;
@ -13,7 +12,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;