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Fixed unicorns not swinging their arms when their hands are empty
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commit
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2 changed files with 3 additions and 6 deletions
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@ -293,8 +293,6 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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if (swingProgress > -9990.0F && !isSleeping) {
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EnumHandSide mainSide = getMainHand(entity);
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if (getArmPoseForSide(mainSide) == ArmPose.EMPTY) return;
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swingArm(getArmForSide(mainSide));
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}
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}
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@ -63,11 +63,10 @@ public class ModelAlicorn extends ModelPegasus implements IModelUnicorn {
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@Override
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protected void swingItem(Entity entity, float swingProgress) {
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if (canCast()) {
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if (swingProgress > -9990.0F && !isSleeping) {
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EnumHandSide mainSide = getMainHand(entity);
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if (getArmPoseForSide(mainSide) == ArmPose.EMPTY) return;
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if (canCast() && getArmPoseForSide(mainSide) != ArmPose.EMPTY) {
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if (swingProgress > -9990.0F && !isSleeping) {
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swingArm(getUnicornArmForSide(mainSide));
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}
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} else {
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