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Translate everypony down so they don't float
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1 changed files with 2 additions and 2 deletions
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@ -799,7 +799,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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@Override
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public void transform(BodyPart part) {
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if (isRiding) translate(0, -0.6F, -0.2F);
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if (isRiding) translate(0, -0.4F, -0.2F);
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if (isSleeping) {
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rotate(90, 1, 0, 0);
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@ -881,7 +881,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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private void transformFoal(BodyPart part) {
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if (isCrouching()) translate(0, -0.12F, 0);
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if (isSleeping) translate(0, -1.48F, 0.25F);
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if (isRiding) translate(0, -0.1F, 0);
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if (isRiding) translate(0, 0.1F, 0);
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switch (part) {
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case NECK:
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