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Fix arm swinging with human's
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parent
5895579412
commit
50b0b668c7
3 changed files with 40 additions and 17 deletions
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@ -5,6 +5,7 @@ import com.minelittlepony.minelp.renderer.AniParams;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EnumPlayerModelParts;
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import net.minecraft.item.EnumAction;
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@ -62,6 +63,44 @@ public abstract class ModelPony extends ModelPlayer {
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}
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}
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@Override
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public final void renderRightArm() {
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// Use the human model
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PMAPI.human.model.renderModelRightArm();
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}
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@Override
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public final void renderLeftArm() {
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// Use the human model
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PMAPI.human.model.renderModelLeftArm();
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}
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@Override
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public final void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float f6, Entity ent) {
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// set the angles for the humans in preparation for arm rendering
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StackTraceElement[] stack = Thread.currentThread().getStackTrace();
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// Comes from RenderPlayer.render[Left|Right]Arm?
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if (stack[2].getClassName().equals(RenderPlayer.class.getName())) {
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PMAPI.human.model.setModelVisibilities((AbstractClientPlayer) ent);
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PMAPI.human.model.isSneak = isSneak;
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PMAPI.human.model.swingProgress = swingProgress;
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PMAPI.human.model.setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent);
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}
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setModelRotationAngles(f1, f2, f3, f4, f5, f6, ent);
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}
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public void renderModelRightArm() {
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super.renderRightArm();
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}
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public void renderModelLeftArm() {
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super.renderLeftArm();
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}
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public void setModelRotationAngles(float f1, float f2, float f3, float f4, float f5, float f6, Entity ent) {
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super.setRotationAngles(f1, f2, f3, f4, f5, f6, ent);
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}
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protected void setModelVisibilities(AbstractClientPlayer clientPlayer) {
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ModelPlayer modelplayer = this;
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@ -8,7 +8,6 @@ import org.lwjgl.opengl.GL11;
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import com.minelittlepony.minelp.PonyManager;
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import com.minelittlepony.minelp.model.ModelPony;
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import com.minelittlepony.minelp.model.PMAPI;
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import com.minelittlepony.minelp.renderer.AniParams;
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import com.minelittlepony.minelp.renderer.CompressiveRendering;
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import com.minelittlepony.minelp.renderer.HornGlowRenderer;
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@ -348,13 +347,9 @@ public class pm_newPonyAdv extends ModelPony {
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} else {
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float swag = (float) Math.pow(swing, 16.0D);
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this.getClass();
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float raQuad = 3.1415927F * swag * 0.5F;
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this.getClass();
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float laQuad = 3.1415927F * swag;
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this.getClass();
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float rlQuad = 3.1415927F * swag * 0.2F;
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this.getClass();
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float llQuad = 3.1415927F * swag * -0.4F;
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rightArmRotateAngleX = MathHelper.cos(move * 0.6662F + 3.1415927F + raQuad) * 0.45F * swing;
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leftArmRotateAngleX = MathHelper.cos(move * 0.6662F + laQuad) * 0.45F * swing;
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@ -695,7 +690,6 @@ public class pm_newPonyAdv extends ModelPony {
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this.Bodypiece[13].rotateAngleX += 0.5F;
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}
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protected void fixSpecialRotationPoints(float move) {}
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public void shiftRotationPoint(PlaneRenderer aPlaneRenderer, float shiftX, float shiftY, float shiftZ) {
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@ -992,16 +986,6 @@ public class pm_newPonyAdv extends ModelPony {
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}
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}
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@Override
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public void renderRightArm() {
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copyModelAngles(PMAPI.human.model.bipedRightArm, SteveArm);
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this.SteveArm.render(0.0625f);
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copyModelAngles(PMAPI.human.model.bipedRightArm, unicornarm);
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this.unicornarm.showModel = this.bipedRightArmwear.showModel;
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this.unicornarm.render(0.0625f);
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}
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protected void initTextures() {
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this.Tail = new PlaneRenderer[21];
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this.headpiece = new ModelRenderer[3];
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@ -6,7 +6,7 @@ minelp.options.ponylevel=Pony Level
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minelp.options.ponylevel.pony=Ponies
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minelp.options.ponylevel.human=Humans
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minelp.options.ponylevel.mix=Mix
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minelp.options.options=Pony Options (Dsd)
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minelp.options.options=Pony Options
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minelp.options.hd=Enable MineLP skin server (requries restart)
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minelp.options.sizes=Allow all different sizes of pony
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minelp.options.ponyarmor=Use Mine Little Pony compatible armor
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