mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-22 20:47:59 +01:00
Fix some rendering and rotations
This commit is contained in:
parent
daa00a044b
commit
4f448be9b6
12 changed files with 77 additions and 91 deletions
|
@ -72,11 +72,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
|
||||||
setModelVisibilities((AbstractClientPlayer) player);
|
setModelVisibilities((AbstractClientPlayer) player);
|
||||||
}
|
}
|
||||||
if (!doCancelRender()) {
|
if (!doCancelRender()) {
|
||||||
AniParams ani = new AniParams(Move, Moveswing, Loop, Right, Down);
|
this.setRotationAngles(Move, Moveswing, Loop, Right, Down, Scale, player);
|
||||||
this.animate(ani);
|
|
||||||
for (IPonyPart part : modelParts) {
|
|
||||||
part.animate(metadata, ani);
|
|
||||||
}
|
|
||||||
GlStateManager.pushMatrix();
|
GlStateManager.pushMatrix();
|
||||||
this.render();
|
this.render();
|
||||||
GlStateManager.popMatrix();
|
GlStateManager.popMatrix();
|
||||||
|
@ -103,14 +99,20 @@ public abstract class AbstractPonyModel extends ModelPlayer {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn) {
|
public void setRotationAngles(float Move, float Moveswing, float Loop, float Right, float Down, float Scale, Entity entityIn) {
|
||||||
|
if (doCancelRender()) {
|
||||||
super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, entityIn);
|
super.setRotationAngles(Move, Moveswing, Loop, Right, Down, Scale, entityIn);
|
||||||
|
return;
|
||||||
this.steveRightArm.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI) * 2.0F * p_78087_2_ * 0.5F;
|
}
|
||||||
|
AniParams ani = new AniParams(Move, Moveswing, Loop, Right, Down);
|
||||||
|
this.animate(ani);
|
||||||
|
for (IPonyPart part : modelParts) {
|
||||||
|
part.animate(metadata, ani);
|
||||||
|
}
|
||||||
|
this.steveRightArm.rotateAngleX = MathHelper.cos(Move * 0.6662F + (float) Math.PI) * 2.0F * Moveswing * 0.5F;
|
||||||
this.steveRightArm.rotateAngleY = 0;
|
this.steveRightArm.rotateAngleY = 0;
|
||||||
this.steveRightArm.rotateAngleZ = 0;
|
this.steveRightArm.rotateAngleZ = 0;
|
||||||
this.steveLeftArm.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 2.0F * p_78087_2_ * 0.5F;
|
this.steveLeftArm.rotateAngleX = MathHelper.cos(Move * 0.6662F) * 2.0F * Moveswing * 0.5F;
|
||||||
this.steveLeftArm.rotateAngleY = 0;
|
this.steveLeftArm.rotateAngleY = 0;
|
||||||
this.steveLeftArm.rotateAngleZ = 0;
|
this.steveLeftArm.rotateAngleZ = 0;
|
||||||
|
|
||||||
|
@ -160,25 +162,25 @@ public abstract class AbstractPonyModel extends ModelPlayer {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRotationPoint(ModelRenderer aRenderer, float setX, float setY, float setZ) {
|
public static void setRotationPoint(ModelRenderer aRenderer, float setX, float setY, float setZ) {
|
||||||
aRenderer.rotationPointX = setX;
|
aRenderer.rotationPointX = setX;
|
||||||
aRenderer.rotationPointY = setY;
|
aRenderer.rotationPointY = setY;
|
||||||
aRenderer.rotationPointZ = setZ;
|
aRenderer.rotationPointZ = setZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRotationPoint(PlaneRenderer aPlaneRenderer, float setX, float setY, float setZ) {
|
public static void setRotationPoint(PlaneRenderer aPlaneRenderer, float setX, float setY, float setZ) {
|
||||||
aPlaneRenderer.rotationPointX = setX;
|
aPlaneRenderer.rotationPointX = setX;
|
||||||
aPlaneRenderer.rotationPointY = setY;
|
aPlaneRenderer.rotationPointY = setY;
|
||||||
aPlaneRenderer.rotationPointZ = setZ;
|
aPlaneRenderer.rotationPointZ = setZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void shiftRotationPoint(PlaneRenderer aPlaneRenderer, float shiftX, float shiftY, float shiftZ) {
|
public static void shiftRotationPoint(PlaneRenderer aPlaneRenderer, float shiftX, float shiftY, float shiftZ) {
|
||||||
aPlaneRenderer.rotationPointX += shiftX;
|
aPlaneRenderer.rotationPointX += shiftX;
|
||||||
aPlaneRenderer.rotationPointY += shiftY;
|
aPlaneRenderer.rotationPointY += shiftY;
|
||||||
aPlaneRenderer.rotationPointZ += shiftZ;
|
aPlaneRenderer.rotationPointZ += shiftZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void shiftRotationPoint(ModelRenderer aRenderer, float shiftX, float shiftY, float shiftZ) {
|
public static void shiftRotationPoint(ModelRenderer aRenderer, float shiftX, float shiftY, float shiftZ) {
|
||||||
aRenderer.rotationPointX += shiftX;
|
aRenderer.rotationPointX += shiftX;
|
||||||
aRenderer.rotationPointY += shiftY;
|
aRenderer.rotationPointY += shiftY;
|
||||||
aRenderer.rotationPointZ += shiftZ;
|
aRenderer.rotationPointZ += shiftZ;
|
||||||
|
|
|
@ -43,7 +43,7 @@ public abstract class AbstractHeadPart implements IPonyPart {
|
||||||
x = vert / (float) (180 / Math.PI);
|
x = vert / (float) (180 / Math.PI);
|
||||||
}
|
}
|
||||||
x = Math.min(x, 0.5F);
|
x = Math.min(x, 0.5F);
|
||||||
x = Math.max(x, -0.5F);
|
x = Math.max(x, -1.25F);
|
||||||
|
|
||||||
rotate(x, y);
|
rotate(x, y);
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,8 +26,8 @@ public class PonyEars extends AbstractHeadPart implements PonyModelConstants {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void position(float posX, float posY, float posZ) {
|
protected void position(float posX, float posY, float posZ) {
|
||||||
getPony().setRotationPoint(left, posX, posY, posZ);
|
AbstractPonyModel.setRotationPoint(left, posX, posY, posZ);
|
||||||
getPony().setRotationPoint(right, posX, posY, posZ);
|
AbstractPonyModel.setRotationPoint(right, posX, posY, posZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -88,7 +88,7 @@ public class PonySnout extends AbstractHeadPart implements PonyModelConstants {
|
||||||
protected void position(float posX, float posY, float posZ) {
|
protected void position(float posX, float posY, float posZ) {
|
||||||
for (PlaneRenderer[] pr : MUZZLES.values()) {
|
for (PlaneRenderer[] pr : MUZZLES.values()) {
|
||||||
for (PlaneRenderer p : pr) {
|
for (PlaneRenderer p : pr) {
|
||||||
getPony().setRotationPoint(p, posX, posY, posZ);
|
AbstractPonyModel.setRotationPoint(p, posX, posY, posZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,9 +65,9 @@ public class UnicornHorn extends AbstractHeadPart implements PonyModelConstants
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void position(float posX, float posY, float posZ) {
|
protected void position(float posX, float posY, float posZ) {
|
||||||
getPony().setRotationPoint(this.horn, posX, posY, posZ);
|
AbstractPonyModel.setRotationPoint(this.horn, posX, posY, posZ);
|
||||||
for (int i = 0; i < this.hornglow.length; i++) {
|
for (int i = 0; i < this.hornglow.length; i++) {
|
||||||
getPony().setRotationPoint(this.hornglow[i], posX, posY, posZ);
|
AbstractPonyModel.setRotationPoint(this.hornglow[i], posX, posY, posZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -102,7 +102,7 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
this.bipedRightLeg.rotateAngleY = .2f;
|
this.bipedRightLeg.rotateAngleY = .2f;
|
||||||
|
|
||||||
for (int i = 0; i < Tail.length; ++i) {
|
for (int i = 0; i < Tail.length; ++i) {
|
||||||
this.setRotationPoint(this.Tail[i], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
|
setRotationPoint(this.Tail[i], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
|
||||||
this.Tail[i].rotationPointZ = 15;
|
this.Tail[i].rotationPointZ = 15;
|
||||||
this.Tail[i].rotationPointY = 14;
|
this.Tail[i].rotationPointY = 14;
|
||||||
}
|
}
|
||||||
|
@ -116,7 +116,7 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
this.setHead(0.0F, 0.0F, 0.0F);
|
this.setHead(0.0F, 0.0F, 0.0F);
|
||||||
|
|
||||||
for (k1 = 0; k1 < tailstop; ++k1) {
|
for (k1 = 0; k1 < tailstop; ++k1) {
|
||||||
this.setRotationPoint(this.Tail[k1], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
|
setRotationPoint(this.Tail[k1], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
|
||||||
if (this.rainboom) {
|
if (this.rainboom) {
|
||||||
this.Tail[k1].rotateAngleX = ROTATE_90 + 0.1F * MathHelper.sin(aniparams.move);
|
this.Tail[k1].rotateAngleX = ROTATE_90 + 0.1F * MathHelper.sin(aniparams.move);
|
||||||
} else {
|
} else {
|
||||||
|
@ -165,8 +165,8 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void setHead(float posX, float posY, float posZ) {
|
protected void setHead(float posX, float posY, float posZ) {
|
||||||
this.setRotationPoint(this.bipedHead, posX, posY, posZ);
|
setRotationPoint(this.bipedHead, posX, posY, posZ);
|
||||||
this.setRotationPoint(this.bipedHeadwear, posX, posY, posZ);
|
setRotationPoint(this.bipedHeadwear, posX, posY, posZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void rotateHead(float horz, float vert) {
|
protected void rotateHead(float horz, float vert) {
|
||||||
|
@ -180,14 +180,10 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
headRotateAngleX = vert / 57.29578F;
|
headRotateAngleX = vert / 57.29578F;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (headRotateAngleX > 0.5F) {
|
final float max = 0.5f;
|
||||||
headRotateAngleX = 0.5F;
|
final float min = -1.25f;
|
||||||
}
|
headRotateAngleX = Math.min(headRotateAngleX, max);
|
||||||
|
headRotateAngleX = Math.max(headRotateAngleX, min);
|
||||||
if (headRotateAngleX < -0.5F) {
|
|
||||||
headRotateAngleX = -0.5F;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.bipedHead.rotateAngleY = headRotateAngleY;
|
this.bipedHead.rotateAngleY = headRotateAngleY;
|
||||||
this.bipedHead.rotateAngleX = headRotateAngleX;
|
this.bipedHead.rotateAngleX = headRotateAngleX;
|
||||||
this.bipedHeadwear.rotateAngleY = headRotateAngleY;
|
this.bipedHeadwear.rotateAngleY = headRotateAngleY;
|
||||||
|
@ -417,7 +413,7 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i7 = 0; i7 < tailstop; ++i7) {
|
for (int i7 = 0; i7 < tailstop; ++i7) {
|
||||||
this.setRotationPoint(this.Tail[i7], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_SNEAK);
|
setRotationPoint(this.Tail[i7], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_SNEAK);
|
||||||
this.Tail[i7].rotateAngleX = 0.0F;
|
this.Tail[i7].rotateAngleX = 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -442,10 +438,10 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
}
|
}
|
||||||
|
|
||||||
this.setHead(headPosX, headPosY, headPosZ);
|
this.setHead(headPosX, headPosY, headPosZ);
|
||||||
this.shiftRotationPoint(this.bipedRightArm, 0.0F, 2.0F, 6.0F);
|
shiftRotationPoint(this.bipedRightArm, 0.0F, 2.0F, 6.0F);
|
||||||
this.shiftRotationPoint(this.bipedLeftArm, 0.0F, 2.0F, 6.0F);
|
shiftRotationPoint(this.bipedLeftArm, 0.0F, 2.0F, 6.0F);
|
||||||
this.shiftRotationPoint(this.bipedRightLeg, 0.0F, 2.0F, -8.0F);
|
shiftRotationPoint(this.bipedRightLeg, 0.0F, 2.0F, -8.0F);
|
||||||
this.shiftRotationPoint(this.bipedLeftLeg, 0.0F, 2.0F, -8.0F);
|
shiftRotationPoint(this.bipedLeftLeg, 0.0F, 2.0F, -8.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void aimBow(float tick) {
|
protected void aimBow(float tick) {
|
||||||
|
@ -463,14 +459,14 @@ public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConst
|
||||||
this.bipedRightArm.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
|
this.bipedRightArm.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
|
||||||
this.bipedRightArm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
this.bipedRightArm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
||||||
this.bipedRightArm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
|
this.bipedRightArm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
|
||||||
this.shiftRotationPoint(this.bipedRightArm, 0.0F, 0.0F, 1.0F);
|
shiftRotationPoint(this.bipedRightArm, 0.0F, 0.0F, 1.0F);
|
||||||
|
|
||||||
this.bipedRightArmwear.rotateAngleZ = 0.0F;
|
this.bipedRightArmwear.rotateAngleZ = 0.0F;
|
||||||
this.bipedRightArmwear.rotateAngleY = -0.06F + this.bipedHead.rotateAngleY;
|
this.bipedRightArmwear.rotateAngleY = -0.06F + this.bipedHead.rotateAngleY;
|
||||||
this.bipedRightArmwear.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
|
this.bipedRightArmwear.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
|
||||||
this.bipedRightArmwear.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
this.bipedRightArmwear.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
|
||||||
this.bipedRightArmwear.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
|
this.bipedRightArmwear.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
|
||||||
this.shiftRotationPoint(this.bipedRightArmwear, 0.0F, 0.0F, 1.0F);
|
shiftRotationPoint(this.bipedRightArmwear, 0.0F, 0.0F, 1.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void aimBowUnicorn(float tick) {
|
protected void aimBowUnicorn(float tick) {
|
||||||
|
|
|
@ -99,7 +99,7 @@ public class ModelSkeletonPony extends ModelPlayerPony {
|
||||||
@Override
|
@Override
|
||||||
protected void fixSpecialRotationPoints(float move) {
|
protected void fixSpecialRotationPoints(float move) {
|
||||||
if (this.heldItemRight != 0 && this.metadata.getGlowColor() == 0) {
|
if (this.heldItemRight != 0 && this.metadata.getGlowColor() == 0) {
|
||||||
this.setRotationPoint(this.bipedRightArm, -1.5F, 9.5F, 4.0F);
|
setRotationPoint(this.bipedRightArm, -1.5F, 9.5F, 4.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,9 +95,9 @@ public class ModelZombiePony extends ModelPlayerPony {
|
||||||
protected void fixSpecialRotationPoints(float move) {
|
protected void fixSpecialRotationPoints(float move) {
|
||||||
if (this.heldItemRight == 0) {
|
if (this.heldItemRight == 0) {
|
||||||
if (MathHelper.sin(move / 20.0F) < 0.0F) {
|
if (MathHelper.sin(move / 20.0F) < 0.0F) {
|
||||||
this.shiftRotationPoint(this.bipedRightArm, 0.5F, 1.5F, 3.0F);
|
shiftRotationPoint(this.bipedRightArm, 0.5F, 1.5F, 3.0F);
|
||||||
} else {
|
} else {
|
||||||
this.shiftRotationPoint(this.bipedLeftArm, -0.5F, 1.5F, 3.0F);
|
shiftRotationPoint(this.bipedLeftArm, -0.5F, 1.5F, 3.0F);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -90,40 +90,23 @@ public class ModelPonyArmor extends ModelPlayerPony {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void setHead(float posX, float posY, float posZ) {
|
protected void setHead(float posX, float posY, float posZ) {
|
||||||
this.setRotationPoint(this.bipedHead, posX, posY, posZ);
|
setRotationPoint(this.bipedHead, posX, posY, posZ);
|
||||||
this.setRotationPoint(this.bipedHeadwear, posX, posY, posZ);
|
setRotationPoint(this.bipedHeadwear, posX, posY, posZ);
|
||||||
this.setRotationPoint(this.extHead[0], posX, posY, posZ);
|
setRotationPoint(this.extHead[0], posX, posY, posZ);
|
||||||
this.setRotationPoint(this.extHead[1], posX, posY, posZ);
|
setRotationPoint(this.extHead[1], posX, posY, posZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void rotateHead(float horz, float vert) {
|
protected void rotateHead(float horz, float vert) {
|
||||||
float headRotateAngleY;
|
super.rotateHead(horz, vert);
|
||||||
float headRotateAngleX;
|
|
||||||
if (this.isSleeping) {
|
|
||||||
headRotateAngleY = 1.4F;
|
|
||||||
headRotateAngleX = 0.1F;
|
|
||||||
} else {
|
|
||||||
headRotateAngleY = horz / 57.29578F;
|
|
||||||
headRotateAngleX = vert / 57.29578F;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (headRotateAngleX > 0.5F) {
|
float headRotateAngleX = this.bipedHead.rotateAngleX;
|
||||||
headRotateAngleX = 0.5F;
|
float headRotateAngleY = this.bipedHead.rotateAngleY;
|
||||||
}
|
|
||||||
|
|
||||||
if (headRotateAngleX < -0.5F) {
|
|
||||||
headRotateAngleX = -0.5F;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.bipedHead.rotateAngleY = headRotateAngleY;
|
|
||||||
this.bipedHead.rotateAngleX = headRotateAngleX;
|
|
||||||
this.extHead[0].rotateAngleY = headRotateAngleY;
|
this.extHead[0].rotateAngleY = headRotateAngleY;
|
||||||
this.extHead[0].rotateAngleX = headRotateAngleX;
|
this.extHead[0].rotateAngleX = headRotateAngleX;
|
||||||
this.extHead[1].rotateAngleY = headRotateAngleY;
|
this.extHead[1].rotateAngleY = headRotateAngleY;
|
||||||
this.extHead[1].rotateAngleX = headRotateAngleX;
|
this.extHead[1].rotateAngleX = headRotateAngleX;
|
||||||
this.bipedHeadwear.rotateAngleY = headRotateAngleY;
|
|
||||||
this.bipedHeadwear.rotateAngleX = headRotateAngleX;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -140,17 +123,16 @@ public class ModelPonyArmor extends ModelPlayerPony {
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void ridingPony() {
|
protected void ridingPony() {
|
||||||
this.setHead(this.bipedHead.rotationPointX + 0.0F, this.bipedHead.rotationPointY + RIDING_SHIFT_Y,
|
this.setHead(this.bipedHead.rotationPointX + 0.0F, this.bipedHead.rotationPointY + RIDING_SHIFT_Y, this.bipedHead.rotationPointZ + RIDING_SHIFT_Z);
|
||||||
this.bipedHead.rotationPointZ + RIDING_SHIFT_Z);
|
shiftRotationPoint(this.bipedBody, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.bipedBody, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.Bodypiece, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.Bodypiece, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.extBody, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.extBody, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.bipedLeftArm, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.bipedLeftArm, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.bipedRightArm, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.bipedRightArm, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.bipedLeftLeg, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.bipedLeftLeg, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.bipedRightLeg, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.bipedRightLeg, 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.extLegs[0], 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.extLegs[0], 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
shiftRotationPoint(this.extLegs[1], 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
||||||
this.shiftRotationPoint(this.extLegs[1], 0.0F, RIDING_SHIFT_Y, RIDING_SHIFT_Z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -86,7 +86,7 @@ public class ModelSkeletonPonyArmor extends ModelPonyArmor {
|
||||||
@Override
|
@Override
|
||||||
protected void fixSpecialRotationPoints(float move) {
|
protected void fixSpecialRotationPoints(float move) {
|
||||||
if (this.heldItemRight != 0 && this.metadata.getGlowColor() == 0) {
|
if (this.heldItemRight != 0 && this.metadata.getGlowColor() == 0) {
|
||||||
this.setRotationPoint(this.bipedRightArm, -1.5F, 9.5F, 4.0F);
|
setRotationPoint(this.bipedRightArm, -1.5F, 9.5F, 4.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,9 +87,9 @@ public class ModelZombiePonyArmor extends ModelPonyArmor {
|
||||||
protected void fixSpecialRotationPoints(float move) {
|
protected void fixSpecialRotationPoints(float move) {
|
||||||
if (this.heldItemRight == 0) {
|
if (this.heldItemRight == 0) {
|
||||||
if (MathHelper.sin(move / 20.0F) < 0.0F) {
|
if (MathHelper.sin(move / 20.0F) < 0.0F) {
|
||||||
this.shiftRotationPoint(this.bipedRightArm, 0.5F, 1.5F, 3.0F);
|
shiftRotationPoint(this.bipedRightArm, 0.5F, 1.5F, 3.0F);
|
||||||
} else {
|
} else {
|
||||||
this.shiftRotationPoint(this.bipedLeftArm, -0.5F, 1.5F, 3.0F);
|
shiftRotationPoint(this.bipedLeftArm, -0.5F, 1.5F, 3.0F);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -111,20 +111,26 @@ public class LayerHeldPonyItem implements LayerRenderer {
|
||||||
float green = (glowColor >> 8 & 255) / 255.0F;
|
float green = (glowColor >> 8 & 255) / 255.0F;
|
||||||
float blue = (glowColor & 255) / 255.0F;
|
float blue = (glowColor & 255) / 255.0F;
|
||||||
float alpha = 0.2F;
|
float alpha = 0.2F;
|
||||||
disableLighting();
|
// disableLighting();
|
||||||
enableBlend();
|
enableBlend();
|
||||||
blendFunc(GL11.GL_CONSTANT_COLOR, 1);
|
blendFunc(GL11.GL_CONSTANT_COLOR, 1);
|
||||||
GL14.glBlendColor(red, green, blue, alpha);
|
GL14.glBlendColor(red, green, blue, alpha);
|
||||||
IBakedModel model = getItemModel(Minecraft.getMinecraft().getRenderItem(), entity, drop);
|
IBakedModel model = getItemModel(Minecraft.getMinecraft().getRenderItem(), entity, drop);
|
||||||
|
|
||||||
|
scale(2, 2, 2);
|
||||||
|
|
||||||
|
applyTransform(model.getItemCameraTransforms().thirdPerson);
|
||||||
|
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
|
||||||
|
scale(1.1, 1.1, 1.1);
|
||||||
if (model.isGui3d()) {
|
if (model.isGui3d()) {
|
||||||
// disabling textures for items messes up bounds
|
// disabling textures for items messes up bounds
|
||||||
disableTexture2D();
|
disableTexture2D();
|
||||||
}
|
}
|
||||||
scale(2, 2, 2);
|
translate(0, .01, .01);
|
||||||
|
renderItem.renderItem(drop, model);
|
||||||
applyTransform(model.getItemCameraTransforms().thirdPerson);
|
translate(.01, -.01, -.02);
|
||||||
scale(1.1, 1.1, 1.1);
|
// scale(1.1, 1.1, 1.1);
|
||||||
Minecraft.getMinecraft().getRenderItem().renderItem(drop, model);
|
renderItem.renderItem(drop, model);
|
||||||
disableBlend();
|
disableBlend();
|
||||||
enableLighting();
|
enableLighting();
|
||||||
enableTexture2D();
|
enableTexture2D();
|
||||||
|
|
Loading…
Reference in a new issue