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Fix leg position when lying down #259
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1 changed files with 0 additions and 8 deletions
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@ -31,7 +31,6 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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public static final Pivot ORIGIN = new Pivot(0, 0, 0);
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public static final Pivot HEAD_SNEAKING = new Pivot(0, 6, -2);
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public static final Pivot HEAD_SLEEPING = new Pivot(1, 2, 0);
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public static final Pivot BODY_SNEAKING = new Pivot(0, 7, -4);
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public static final Pivot BODY_RIDING = new Pivot(0, 1, 4);
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public static final Pivot FONT_LEGS_SLEEPING = new Pivot(0, 2, 6);
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@ -195,8 +194,6 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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rightLeg.pitch = MathUtil.Angles._90_DEG;
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leftLeg.pitch = MathUtil.Angles._90_DEG;
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HEAD_SLEEPING.set(head);
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FONT_LEGS_SLEEPING.add(rightArm);
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FONT_LEGS_SLEEPING.add(leftArm);
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BACK_LEGS_SLEEPING.add(rightLeg);
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@ -594,11 +591,8 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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stack.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(180));
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}
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boolean crouching = attributes.isCrouching;
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if (attributes.isLyingDown && !attributes.isSleeping) {
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stack.translate(0, 1.35F, 0);
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attributes.isCrouching = sneaking;
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}
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if (attributes.isHorsey) {
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@ -612,7 +606,5 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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}
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PonyTransformation.forSize(getSize()).transform(this, part, stack);
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attributes.isCrouching = crouching;
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}
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}
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