Try not changing the skin server. Might improve skin loading.

This commit is contained in:
Matthew Messinger 2017-08-08 16:34:09 -04:00
parent 6e1689cc66
commit 486f787db3
3 changed files with 6 additions and 6 deletions

View file

@ -20,7 +20,7 @@ apply plugin: 'net.minecraftforge.gradle.liteloader'
apply plugin: 'org.spongepowered.mixin' apply plugin: 'org.spongepowered.mixin'
group = 'com.minelittlepony' group = 'com.minelittlepony'
version = '1.12.1.0' version = '1.12.1.0-pre'
description = 'Mine Little Pony' description = 'Mine Little Pony'
targetCompatibility = 1.8 targetCompatibility = 1.8

View file

@ -1,3 +1,3 @@
#Build Number for ANT. Do not edit! #Build Number for ANT. Do not edit!
#Tue Aug 08 16:28:41 EDT 2017 #Tue Aug 08 16:48:56 EDT 2017
build.number=468 build.number=469

View file

@ -84,10 +84,10 @@ public class MineLittlePony {
void postInit(Minecraft minecraft) { void postInit(Minecraft minecraft) {
HDSkinManager manager = HDSkinManager.INSTANCE; HDSkinManager manager = HDSkinManager.INSTANCE;
manager.setSkinUrl(SKIN_SERVER_URL); // manager.setSkinUrl(SKIN_SERVER_URL);
manager.setGatewayURL(GATEWAY_URL); // manager.setGatewayURL(GATEWAY_URL);
manager.addSkinModifier(new PonySkinModifier()); manager.addSkinModifier(new PonySkinModifier());
logger.info("Set MineLP skin server URL."); // logger.info("Set MineLP skin server URL.");
RenderManager rm = minecraft.getRenderManager(); RenderManager rm = minecraft.getRenderManager();
this.saveCurrentRenderers(rm); this.saveCurrentRenderers(rm);