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https://github.com/MineLittlePony/MineLittlePony.git
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Ponies can now lie down by holding crouch and not moving
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parent
e31ee1c53b
commit
4717c9e458
3 changed files with 11 additions and 1 deletions
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@ -9,6 +9,7 @@ import java.util.*;
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import net.minecraft.client.render.entity.model.BipedEntityModel.ArmPose;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.*;
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import net.minecraft.util.math.MathHelper;
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@ -151,6 +152,11 @@ public class ModelAttributes {
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isSitting = PonyPosture.isSitting(entity);
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isSleeping = entity.isAlive() && entity.isSleeping();;
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isLyingDown = isSleeping;
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if (entity instanceof PlayerEntity) {
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boolean moving = entity.getVelocity().multiply(1, 0, 1).length() == 0 && entity.isSneaking();
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isLyingDown |= getMainInterpolator().interpolate("lyingDown", moving ? 10 : 0, 10) >= 9;
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}
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isCrouching = !isLyingDown && !isSitting && mode == Mode.THIRD_PERSON && PonyPosture.isCrouching(pony, entity);
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isFlying = !isLyingDown && mode == Mode.THIRD_PERSON && PonyPosture.isFlying(entity);
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isGliding = entity.isFallFlying();
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@ -623,8 +623,11 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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stack.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(180));
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}
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boolean crouching = attributes.isCrouching;
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if (attributes.isLyingDown && !attributes.isSleeping) {
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stack.translate(0, 1.35F, 0);
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attributes.isCrouching = sneaking;
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}
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if (attributes.isHorsey) {
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@ -638,5 +641,7 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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}
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PonyTransformation.forSize(getSize()).transform(this, part, stack);
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attributes.isCrouching = crouching;
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}
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}
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@ -11,7 +11,6 @@ import net.minecraft.client.render.item.ItemRenderer;
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import net.minecraft.client.render.model.json.ModelTransformationMode;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.CrossbowItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.screen.PlayerScreenHandler;
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