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Fixed crash when trying to render armour
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45c9d34f5d
commit
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1 changed files with 12 additions and 15 deletions
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@ -7,6 +7,7 @@ import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.item.ArmorItem;
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import net.minecraft.item.ArmorItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtElement;
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import net.minecraft.nbt.NbtElement;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Identifier;
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import com.google.common.base.Strings;
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import com.google.common.base.Strings;
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import com.google.common.cache.Cache;
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import com.google.common.cache.Cache;
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@ -25,23 +26,17 @@ import java.util.concurrent.TimeUnit;
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/**
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/**
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* The default texture resolver used by Mine Little Pony.
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* The default texture resolver used by Mine Little Pony.
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* <p>
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* <p>
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* The search order is as follows:
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* Textures found are of the format:
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* <p>
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* <p>
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* namespace:textures/models/armor/material_layer_[outer|inner](_overlay)(_custom_[0-9]+)_pony.png
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* namespace:textures/models/armor/material_layer_[outer|1|inner|2](_overlay)(_custom_#)(_pony).png
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* namespace:textures/models/armor/material_layer_[outer|inner](_overlay)(_custom_[0-9]+).png
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* namespace:textures/models/armor/material_layer_[1|2](_overlay)(_custom_[0-9]+)_pony.png
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* namespace:textures/models/armor/material_layer_[1|2](_overlay)(_custom_[0-9]+).png
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* namespace:textures/models/armor/material_layer_[outer|inner](_overlay)_pony.png
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* namespace:textures/models/armor/material_layer_[outer|inner](_overlay).png
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* namespace:textures/models/armor/material_layer_[1|2](_overlay)_pony.png
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* namespace:textures/models/armor/material_layer_[1|2](_overlay).png
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* <p>
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* <p>
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* - if namespace is "minecraft" will be rewritten to "minelittlepony"
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* <p>
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* <p>
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* For how modders can customise both the model and texture please refer to {@link IArmour} and {@link IArmourTextureResolver}.
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* - Textures ending _pony are returned first if found
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*
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* - _custom_# corresponds to a CustomModelData NBT integer value on the item passed, if available
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* @see IArmour
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* - _overlay is used for the second layer of leather armour, or mods if they make use of it. Can be anything! Check your mod's documentation for values supported.
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* @see IArmourTextureResolver
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* - outer|1|inner|2 is the layer. outer is an alias for 1 and inner is an alias for 2. Named versions are used instead of numbers if available.
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* - the "minecraft" namespace is always replaced with "minelittlepony"
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* <p>
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*/
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*/
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public class DefaultArmourTextureResolver implements IArmourTextureResolver {
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public class DefaultArmourTextureResolver implements IArmourTextureResolver {
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public static final DefaultArmourTextureResolver INSTANCE = new DefaultArmourTextureResolver();
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public static final DefaultArmourTextureResolver INSTANCE = new DefaultArmourTextureResolver();
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@ -56,7 +51,9 @@ public class DefaultArmourTextureResolver implements IArmourTextureResolver {
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@Override
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@Override
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public Identifier getTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot, ArmourLayer layer, @Nullable String type) {
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public Identifier getTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot, ArmourLayer layer, @Nullable String type) {
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Identifier material = new Identifier(((ArmorItem) stack.getItem()).getMaterial().getName());
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Identifier material = stack.getItem() instanceof ArmorItem armor
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? new Identifier(armor.getMaterial().getName())
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: Registries.ITEM.getId(stack.getItem());
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String custom = getCustom(stack);
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String custom = getCustom(stack);
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try {
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try {
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