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Accidentally made this public, but let's make intentional because why not?
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parent
60c81cc095
commit
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2 changed files with 18 additions and 3 deletions
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@ -7,6 +7,7 @@ import com.google.gson.JsonParseException;
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import com.minelittlepony.pony.data.IPony;
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import com.minelittlepony.pony.data.IPony;
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import com.minelittlepony.pony.data.Pony;
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import com.minelittlepony.pony.data.Pony;
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import com.minelittlepony.pony.data.PonyLevel;
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import com.minelittlepony.pony.data.PonyLevel;
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import com.minelittlepony.util.math.MathUtil;
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import com.voxelmodpack.hdskins.ISkinCacheClearListener;
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import com.voxelmodpack.hdskins.ISkinCacheClearListener;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.entity.AbstractClientPlayer;
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@ -121,13 +122,19 @@ public class PonyManager implements IResourceManagerReloadListener, ISkinCacheCl
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return getBackgroundPony(uuid);
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return getBackgroundPony(uuid);
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}
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}
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private IPony getBackgroundPony(UUID uuid) {
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/**
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* Gets a random background pony determined by the given uuid.
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*
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* Useful for mods that offer customisation, especially ones that have a whole lot of NPCs.
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*
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* @param uuid A UUID. Either a user or an entity.
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*/
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public IPony getBackgroundPony(UUID uuid) {
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if (getNumberOfPonies() == 0 || isUser(uuid)) {
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if (getNumberOfPonies() == 0 || isUser(uuid)) {
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return getPony(getDefaultSkin(uuid));
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return getPony(getDefaultSkin(uuid));
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}
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}
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int bgi = uuid.hashCode() % getNumberOfPonies();
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int bgi = MathUtil.mod(uuid.hashCode(), getNumberOfPonies());
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while (bgi < 0) bgi += getNumberOfPonies();
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return getPony(backgroundPonyList.get(bgi));
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return getPony(backgroundPonyList.get(bgi));
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}
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}
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@ -8,6 +8,14 @@ public class MathUtil {
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return MathHelper.clamp(num, -limit, limit);
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return MathHelper.clamp(num, -limit, limit);
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}
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}
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public static int mod(int value, int mod) {
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value %= mod;
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while (value < 0) value += mod;
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return value;
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}
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public static float sensibleAngle(float angle) {
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public static float sensibleAngle(float angle) {
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angle %= 360;
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angle %= 360;
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