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Fixed the Proxy renderer not including layers. (Guardians can have arrows now! :D)
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bf8025bdaf
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2 changed files with 9 additions and 3 deletions
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@ -15,11 +15,14 @@ import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.layers.LayerArrow;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.util.ResourceLocation;
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import javax.annotation.Nonnull;
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import java.util.List;
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// TODO: A lot of this duplicates RenderPonyPlayer
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// and is the whole reason we had this scaling bug in the first place.
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public abstract class RenderPonyMob<T extends EntityLiving> extends RenderLiving<T> implements IRenderPony<T> {
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@ -86,13 +89,16 @@ public abstract class RenderPonyMob<T extends EntityLiving> extends RenderLiving
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public abstract static class Proxy<T extends EntityLiving> extends RenderPonyMob<T> {
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public Proxy(RenderManager manager, ModelWrapper model) {
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public Proxy(List<LayerRenderer<T>> exportedLayers, RenderManager manager, ModelWrapper model) {
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super(manager, model);
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exportedLayers.addAll(layerRenderers);
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}
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@Override
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protected void addLayers() {
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layerRenderers.clear();
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super.addLayers();
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}
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public final ResourceLocation getTextureFor(T entity) {
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@ -22,7 +22,7 @@ public class RenderPonyGuardian extends RenderGuardian {
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super(manager);
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mainModel = PMAPI.seapony.getBody();
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ponyRenderer = new RenderPonyMob.Proxy<EntityGuardian>(manager, PMAPI.seapony) {
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ponyRenderer = new RenderPonyMob.Proxy<EntityGuardian>(layerRenderers, manager, PMAPI.seapony) {
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@Override
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protected ResourceLocation getTexture(EntityGuardian entity) {
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return RenderPonyGuardian.this.getTexture(entity);
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