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https://github.com/MineLittlePony/MineLittlePony.git
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Fix unicorn nametags being black when an item is held.
Removed some code, reimplement sometime.
This commit is contained in:
parent
48fce4e3b1
commit
3405dc2843
2 changed files with 5 additions and 29 deletions
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@ -904,13 +904,13 @@ public class pm_newPonyAdv extends ModelPony {
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this.headpiece[2].render(this.scale);
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this.headpiece[2].render(this.scale);
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if (this.heldItemRight != 0 && this.glowColor != 0) {
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if (this.heldItemRight != 0 && this.glowColor != 0) {
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GL11.glPushAttrib(24577);
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GL11.glPushAttrib(24577);
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GL11.glDisable(3553);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(2896);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(3042);
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GL11.glEnable(GL11.GL_BLEND);
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float var4 = (this.glowColor >> 16 & 255) / 255.0F;
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float var4 = (this.glowColor >> 16 & 255) / 255.0F;
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float green = (this.glowColor >> 8 & 255) / 255.0F;
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float green = (this.glowColor >> 8 & 255) / 255.0F;
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float blue = (this.glowColor & 255) / 255.0F;
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float blue = (this.glowColor & 255) / 255.0F;
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blendFunc(770, 1);
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blendFunc(GL11.GL_SRC_ALPHA, 1);
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color(var4, green, blue, 0.4F);
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color(var4, green, blue, 0.4F);
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this.hornglow[0].render(this.scale);
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this.hornglow[0].render(this.scale);
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color(var4, green, blue, 0.2F);
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color(var4, green, blue, 0.2F);
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@ -2,9 +2,6 @@ package com.minelittlepony.minelp.renderer.layer;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL14;
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import com.minelittlepony.minelp.model.PMAPI;
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import com.minelittlepony.minelp.model.PMAPI;
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import com.minelittlepony.minelp.model.PlayerModel;
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import com.minelittlepony.minelp.model.PlayerModel;
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import com.minelittlepony.minelp.model.pony.pm_newPonyAdv;
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import com.minelittlepony.minelp.model.pony.pm_newPonyAdv;
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@ -20,7 +17,6 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.init.Items;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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public class LayerHeldPonyItem implements LayerRenderer {
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public class LayerHeldPonyItem implements LayerRenderer {
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@ -121,27 +117,7 @@ public class LayerHeldPonyItem implements LayerRenderer {
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}
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}
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public void renderItemGlow(EntityLivingBase entity, ItemStack drop, int glowColor) {
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public void renderItemGlow(EntityLivingBase entity, ItemStack drop, int glowColor) {
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// FIXME doesn't blend
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// TODO reimplement
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pushMatrix();
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GL11.glPushAttrib(24577);
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GL11.glDisable(2896);
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float red = (glowColor >> 16 & 255) / 255.0F;
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float green = (glowColor >> 8 & 255) / 255.0F;
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float blue = (glowColor & 255) / 255.0F;
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float alpha = 0.2F;
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enableBlend();
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GL11.glEnable(3042);
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GL14.glBlendColor(red, green, blue, alpha);
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blendFunc('\u8001', 1);
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color(red, green, blue, alpha);
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// translate(1.1F, 1.1F, 1.1F);
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if (!(drop.getItem() instanceof ItemBlock) || !drop.getItem().isFull3D()) {
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translate(0.02F, -0.06F, -0.02F);
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}
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// Minecraft.getMinecraft().getItemRenderer().renderItem(entity, drop,
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// TransformType.THIRD_PERSON);
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popAttrib();
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popMatrix();
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}
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}
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@Override
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@Override
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