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Center the preview models so rotating isn't as janked
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@ -52,6 +52,8 @@ public class RenderPonyModel extends RenderPlayerModel<EntityPonyModel> implemen
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super.preRenderCallback(entity, ticks);
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} else {
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renderPony.preRenderCallback(entity, ticks);
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GlStateManager.translate(0, 0, -entity.width / 2); // move us to the center of the shadow
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}
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}
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