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https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-26 06:18:00 +01:00
Fixed more wonkyness and inconsistency between players and mobs
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parent
a5d67a7e1c
commit
2dc2642bc9
5 changed files with 10 additions and 48 deletions
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@ -18,7 +18,6 @@ import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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@ -77,10 +76,6 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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rainboom = canFly() && Math.sqrt(entity.motionX * entity.motionX + entity.motionZ * entity.motionZ) > 0.4F;
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}
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public void setLivingAnimations(EntityLivingBase entity, float move, float swing, float partialTicks) {
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}
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/**
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* Sets the model's various rotation angles.
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*
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@ -143,8 +138,6 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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if (isSleeping) ponySleep();
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fixSpecialRotationPoints(move);
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animateWears();
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snout.setGender(metadata.getGender());
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@ -474,16 +467,6 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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AbstractPonyRenderer.shiftRotationPoint(bipedLeftLeg, 0, 2, -8);
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}
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/**
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* Called after postioning but before wears alignment to perform some last-minute adjustments.
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*
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* @param move Entity motion parameter. See {@link AbstractPonyModel.setRotationAngles}.
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*
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* TODO: Empty method
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*/
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protected void fixSpecialRotationPoints(float move) {
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}
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public void init(float yOffset, float stretch) {
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// TODO: Splitting things like this isn't strictly neccessary and just complicates things.
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initTextures();
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@ -18,20 +18,12 @@ public class ModelMobPony extends ModelAlicorn {
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super(false);
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}
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/**
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* Returns true if the angle is to the right?
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*/
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public boolean islookAngleRight(float move) {
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return MathHelper.sin(move / 20) < 0;
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}
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@Override
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protected void rotateLegs(float move, float swing, float ticks, Entity entity) {
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super.rotateLegs(move, swing, ticks, entity);
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if (rightArmPose != ArmPose.EMPTY) {
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if (canCast()) {
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unicornArmRight.setRotationPoint(-7, 12, -2);
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rotateArmHolding(unicornArmRight, -1, swingProgress, ticks);
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} else {
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rotateArmHolding(bipedRightArm, -1, swingProgress, ticks);
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@ -40,7 +32,6 @@ public class ModelMobPony extends ModelAlicorn {
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if (leftArmPose != ArmPose.EMPTY) {
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if (canCast()) {
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unicornArmRight.setRotationPoint(-7, 12, -2);
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rotateArmHolding(unicornArmLeft, -1, swingProgress, ticks);
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} else {
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rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks);
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@ -2,6 +2,8 @@ package com.minelittlepony.model.player;
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import com.minelittlepony.model.components.UnicornHorn;
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import com.minelittlepony.render.PonyRenderer;
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import net.minecraft.client.model.ModelBiped.ArmPose;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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@ -49,11 +51,8 @@ public class ModelUnicorn extends ModelEarthPony implements IModelUnicorn {
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protected void rotateLegs(float move, float swing, float ticks, Entity entity) {
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super.rotateLegs(move, swing, ticks, entity);
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unicornArmLeft.rotationPointX = 5;
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unicornArmRight.rotationPointX = -5;
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unicornArmLeft.rotationPointY = unicornArmRight.rotationPointY = 8;
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unicornArmLeft.rotationPointZ = unicornArmRight.rotationPointZ = 10;
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unicornArmRight.setRotationPoint(-7, 12, -2);
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unicornArmLeft.setRotationPoint(-7, 12, -2);
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unicornArmLeft.rotateAngleZ = 0;
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unicornArmRight.rotateAngleZ = 0;
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@ -33,13 +33,6 @@ public class ModelSkeletonPony extends ModelMobPony {
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super.setLivingAnimations(entity, move, swing, ticks);
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}
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@Override
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protected void fixSpecialRotationPoints(float move) {
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if (rightArmPose != ArmPose.EMPTY && !canCast()) {
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bipedRightArm.setRotationPoint(-1.5F, 9.5F, 4);
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}
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}
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protected float getLegOutset() {
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if (isSleeping) return 2.6f;
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if (isCrouching()) return 0;
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@ -4,6 +4,7 @@ import com.minelittlepony.model.ModelMobPony;
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import com.minelittlepony.render.AbstractPonyRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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public class ModelZombiePony extends ModelMobPony {
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@Override
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@ -13,19 +14,14 @@ public class ModelZombiePony extends ModelMobPony {
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if (islookAngleRight(move)) {
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rotateArmHolding(bipedRightArm, 1, swingProgress, ticks);
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} else {
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rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks);
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}
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}
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@Override
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protected void fixSpecialRotationPoints(float move) {
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if (rightArmPose != ArmPose.EMPTY) return;
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if (islookAngleRight(move)) {
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AbstractPonyRenderer.shiftRotationPoint(bipedRightArm, 0.5F, 1.5F, 3);
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} else {
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rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks);
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AbstractPonyRenderer.shiftRotationPoint(bipedLeftArm, -0.5F, 1.5F, 3);
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}
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}
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public boolean islookAngleRight(float move) {
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return MathHelper.sin(move / 20) < 0;
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}
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}
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