mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-30 07:57:59 +01:00
Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off
This commit is contained in:
parent
31ce31a109
commit
2c121d2960
11 changed files with 283 additions and 145 deletions
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@ -1,3 +1,3 @@
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#Build Number for ANT. Do not edit!
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#Tue Apr 10 14:03:42 CAT 2018
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build.number=497
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#Mon Jun 11 22:03:32 CAT 2018
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build.number=499
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@ -48,4 +48,9 @@ public class LiteModMineLittlePony implements InitCompleteListener, Tickable, Co
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public Class<? extends ConfigPanel> getConfigPanelClass() {
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return PonySettingsPanel.class;
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}
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@Override
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public void onTick(Minecraft minecraft, float partialTicks, boolean inGame, boolean clock) {
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mlp.onTick();
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}
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}
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@ -77,8 +77,10 @@ public class MineLittlePony {
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RenderManager rm = minecraft.getRenderManager();
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renderManager.initialisePlayerRenderers(rm);
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renderManager.initializeMobRenderers(rm, config);
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}
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PonySkullRenderer.apply();
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void onTick() {
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PonySkullRenderer.resolve();
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}
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void onTick(Minecraft minecraft, boolean inGame) {
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@ -21,13 +21,15 @@ public class PonyConfig extends SensibleConfig implements Exposable {
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@Expose public boolean hd = true;
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@Expose public boolean showscale = true;
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@Expose public boolean fpsmagic = true;
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@Expose public boolean ponyskulls = true;
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public enum PonySettings implements Setting {
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SIZES,
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SNUZZLES,
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HD,
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SHOWSCALE,
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FPSMAGIC;
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FPSMAGIC,
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PONYSKULLS;
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}
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@Expose public boolean villagers = true;
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@ -0,0 +1,23 @@
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package com.minelittlepony.model.components;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.model.ModelSkeletonHead;
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public class ModelDeadMau5Ears extends ModelSkeletonHead {
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public ModelDeadMau5Ears() {
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super();
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skeletonHead = new ModelRenderer(this, 24, 0);
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skeletonHead.addBox(-3, -6, -1, 6, 6, 1, 0);
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}
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public void setVisible(boolean show) {
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this.boxList.clear();
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skeletonHead = new ModelRenderer(this, 24, 0);
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skeletonHead.addBox(-9, -13, -1, 6, 6, 1, 0);
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skeletonHead.addBox(3, -13, -1, 6, 6, 1, 0);
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skeletonHead.isHidden = !show;
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}
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}
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25
src/main/java/com/minelittlepony/render/PonySkull.java
Normal file
25
src/main/java/com/minelittlepony/render/PonySkull.java
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package com.minelittlepony.render;
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import com.minelittlepony.model.components.ModelPonyHead;
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import com.minelittlepony.pony.data.Pony;
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import com.minelittlepony.render.PonySkullRenderer.ISkull;
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public abstract class PonySkull implements ISkull {
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private static ModelPonyHead ponyHead = new ModelPonyHead();
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@Override
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public void preRender(boolean transparency) {
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}
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@Override
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public void bindPony(Pony pony) {
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ponyHead.metadata = pony.getMetadata();
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}
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@Override
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public void render(float animateTicks, float rotation, float scale) {
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ponyHead.render(null, animateTicks, 0, 0, rotation, 0, scale);
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}
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}
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@ -1,144 +1,119 @@
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package com.minelittlepony.render;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import javax.annotation.Nullable;
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import org.lwjgl.opengl.GL11;
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import com.minelittlepony.MineLittlePony;
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import com.minelittlepony.PonyConfig;
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import com.minelittlepony.ducks.IRenderItem;
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import com.minelittlepony.model.components.ModelPonyHead;
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import com.minelittlepony.pony.data.Pony;
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import com.minelittlepony.render.ponies.RenderPonySkeleton;
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import com.minelittlepony.render.ponies.RenderPonyZombie;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
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import com.mumfrey.liteloader.util.ModUtilities;
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import com.voxelmodpack.hdskins.HDSkinManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntitySkull;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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/**
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* PonySkullRenderer! It renders ponies as skulls, or something...
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*/
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public class PonySkullRenderer extends TileEntitySkullRenderer implements IRenderItem {
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private ModelPonyHead ponyHead = new ModelPonyHead();
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private boolean renderAsPony = false;
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protected boolean transparency = false;
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private static final PonySkullRenderer ponyInstance = new PonySkullRenderer();
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private static PonySkullRenderer ponyInstance = new PonySkullRenderer();
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private static TileEntitySkullRenderer backup = null;
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public static TileEntitySkullRenderer apply() {
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if (instance != ponyInstance) {
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private static final Map<Integer, ISkull> skullMap = new HashMap<Integer, ISkull>();
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/**
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* Resolves the games skull renderer to either a specialised pony skull renderer
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* or some other skull renderer depending on the ponyskulls state.
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*
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* Original/Existing renderer is stored to a backup variable as a fallback in case of mods.
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*/
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public static TileEntitySkullRenderer resolve() {
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if (MineLittlePony.getConfig().ponyskulls) {
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if (!(instance instanceof PonySkullRenderer)) {
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backup = instance;
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ModUtilities.addRenderer(TileEntitySkull.class, ponyInstance);
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instance = ponyInstance;
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}
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return instance;
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}
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public static TileEntitySkullRenderer unapply() {
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if (instance == ponyInstance && backup != null) {
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} else {
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if ((instance instanceof PonySkullRenderer) && backup != null) {
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ponyInstance = (PonySkullRenderer)instance;
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ModUtilities.addRenderer(TileEntitySkull.class, backup);
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instance = backup;
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}
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}
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return instance;
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}
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private PonySkullRenderer() {
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protected boolean transparency = false;
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}
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@Override
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public void renderSkull(float x, float y, float z, EnumFacing facing, float rotation, int skullType, @Nullable GameProfile profile, int destroyStage, float animateTicks) {
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public void renderSkull(float x, float y, float z, EnumFacing facing, float rotationIn, int skullType, @Nullable GameProfile profile, int destroyStage, float animateTicks) {
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PonyConfig config = MineLittlePony.getConfig();
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ISkull skull = skullMap.getOrDefault(skullType, null);
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switch (skullType)
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{
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default:
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case 0: //skeleton
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case 1: //wither skeleton
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renderAsPony = config.skeletons;
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break;
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case 2: //zombie
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renderAsPony = config.zombies;
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break;
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case 3: // player
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renderAsPony = true;
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break;
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case 4: // creeper
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case 5: // dragon
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renderAsPony = false;
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}
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if (renderAsPony) {
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renderPonySkull(x, y, z, facing, rotationIn, skullType, profile, destroyStage, animateTicks);
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if (skull == null || !skull.canRender(MineLittlePony.getConfig())) {
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if (backup != null) {
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backup.renderSkull(x, y, z, facing, rotation, skullType, profile, destroyStage, animateTicks);
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} else {
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super.renderSkull(x, y, z, facing, rotationIn, skullType, profile, destroyStage, animateTicks);
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}
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super.renderSkull(x, y, z, facing, rotation, skullType, profile, destroyStage, animateTicks);
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}
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protected ResourceLocation getSkinResource(GameProfile profile, int skullType) {
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if (skullType == 1) {
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return RenderPonySkeleton.WITHER;
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}
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if (skullType == 2) {
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return RenderPonyZombie.ZOMBIE;
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return;
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}
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float scale = 0.0625F;
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if (skullType == 3) {
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if (profile != null) {
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Optional<ResourceLocation> skin = HDSkinManager.INSTANCE.getSkinLocation(profile, Type.SKIN, true);
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if (skin.isPresent()) {
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return skin.get();
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}
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Minecraft minecraft = Minecraft.getMinecraft();
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Map<Type, MinecraftProfileTexture> map = minecraft.getSkinManager().loadSkinFromCache(profile);
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if (map.containsKey(Type.SKIN)) {
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return minecraft.getSkinManager().loadSkin(map.get(Type.SKIN), Type.SKIN);
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} else {
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return DefaultPlayerSkin.getDefaultSkin(EntityPlayer.getUUID(profile));
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}
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}
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return DefaultPlayerSkin.getDefaultSkinLegacy();
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}
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return RenderPonySkeleton.SKELETON;
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}
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public void renderPonySkull(float x, float y, float z, EnumFacing facing, float rotationIn, int skullType, @Nullable GameProfile profile, int destroyStage, float animateTicks) {
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if (destroyStage >= 0) {
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bindTexture(DESTROY_STAGES[destroyStage]);
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GlStateManager.matrixMode(5890);
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GlStateManager.matrixMode(GL11.GL_TEXTURE);
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GlStateManager.pushMatrix();
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GlStateManager.scale(4.0F, 2.0F, 1.0F);
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GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
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GlStateManager.matrixMode(5888);
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GlStateManager.scale(4, 2, 1);
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GlStateManager.translate(scale, scale, scale);
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GlStateManager.matrixMode(GL11.GL_MODELVIEW);
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} else {
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bindTexture(getSkinResource(profile, skullType));
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ResourceLocation skin = skull.getSkinResource(profile);
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skull.bindPony(MineLittlePony.getInstance().getManager().getPony(skin, false));
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bindTexture(skin);
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}
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GlStateManager.pushMatrix();
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GlStateManager.disableCull();
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rotation = handleRotation(x, y, z, facing, rotation);
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GlStateManager.enableRescaleNormal();
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GlStateManager.scale(-1, -1, 1);
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GlStateManager.enableAlpha();
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skull.preRender(transparency);
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skull.render(animateTicks, rotation, scale);
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GlStateManager.popMatrix();
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if (destroyStage >= 0) {
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GlStateManager.matrixMode(GL11.GL_TEXTURE);
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GlStateManager.popMatrix();
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GlStateManager.matrixMode(GL11.GL_MODELVIEW);
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}
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}
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protected float handleRotation(float x, float y, float z, EnumFacing facing, float rotation) {
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switch (facing) {
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case EAST:
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default:
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GlStateManager.translate(x + 0.26F, y + 0.25F, z + 0.5F);
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return 90;
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case UP:
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GlStateManager.translate(x + 0.5F, y, z + 0.5F);
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break;
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@ -147,49 +122,47 @@ public class PonySkullRenderer extends TileEntitySkullRenderer implements IRende
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break;
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case SOUTH:
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GlStateManager.translate(x + 0.5F, y + 0.25F, z + 0.26F);
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rotationIn = 180.0F;
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break;
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return 180;
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case WEST:
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GlStateManager.translate(x + 0.74F, y + 0.25F, z + 0.5F);
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rotationIn = 270.0F;
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break;
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case EAST:
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default:
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GlStateManager.translate(x + 0.26F, y + 0.25F, z + 0.5F);
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rotationIn = 90.0F;
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return 270;
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}
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GlStateManager.enableRescaleNormal();
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GlStateManager.scale(-1, -1, 1);
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GlStateManager.enableAlpha();
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if (skullType == 3) {
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if (transparency) {
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GlStateManager.tryBlendFuncSeparate(SourceFactor.CONSTANT_COLOR, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO);
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} else {
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GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
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}
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}
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ponyHead.render((Entity)null, animateTicks, 0, 0, rotationIn, 0, 0.0625F);
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GlStateManager.popMatrix();
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if (destroyStage >= 0) {
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GlStateManager.matrixMode(5890);
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GlStateManager.popMatrix();
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GlStateManager.matrixMode(5888);
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}
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}
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@Override
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protected void bindTexture(ResourceLocation location) {
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Pony pony = MineLittlePony.getInstance().getManager().getPony(location, false);
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ponyHead.metadata = pony.getMetadata();
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super.bindTexture(location);
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return rotation;
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}
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@Override
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public void useTransparency(boolean use) {
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transparency = use;
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}
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/**
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* A skull, just a skull.
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*
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* Implement this interface if you want to extend our behaviour, modders.
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*/
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public interface ISkull {
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public static final int SKELETON = 0;
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public static final int WITHER = 1;
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public static final int ZOMBIE = 2;
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public static final int PLAYER = 3;
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public static final int CREEPER = 4;
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public static final int DRAGON = 5;
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void preRender(boolean transparency);
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void render(float animateTicks, float rotation, float scale);
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boolean canRender(PonyConfig config);
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ResourceLocation getSkinResource(@Nullable GameProfile profile);
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void bindPony(Pony pony);
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default ISkull register(int metadataId) {
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PonySkullRenderer.skullMap.put(metadataId, this);
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return this;
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}
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}
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}
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@ -4,12 +4,12 @@ import com.minelittlepony.ducks.IRenderPony;
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import com.minelittlepony.model.AbstractPonyModel;
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import com.minelittlepony.model.BodyPart;
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import com.minelittlepony.model.ModelWrapper;
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import com.minelittlepony.render.PonySkullRenderer;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityZombieVillager;
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import net.minecraft.entity.passive.EntityVillager;
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@ -97,9 +97,7 @@ public class LayerPonyCustomHead<T extends EntityLivingBase> implements LayerRen
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}
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}
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// TODO: PonySkullRenderer
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TileEntitySkullRenderer.instance.renderSkull(-0.5F, 0, -0.45F, EnumFacing.UP, 180, itemstack.getMetadata(), profile, -1, limbSwing);
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PonySkullRenderer.resolve().renderSkull(-0.5F, 0, -0.45F, EnumFacing.UP, 180, itemstack.getMetadata(), profile, -1, limbSwing);
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}
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private ModelWrapper getModel() {
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@ -1,15 +1,81 @@
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package com.minelittlepony.render.player;
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import com.minelittlepony.model.ModelWrapper;
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import com.minelittlepony.util.math.MathUtil;
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import java.util.Map;
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import java.util.Optional;
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import com.minelittlepony.PonyConfig;
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import com.minelittlepony.model.ModelWrapper;
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import com.minelittlepony.model.components.ModelDeadMau5Ears;
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import com.minelittlepony.pony.data.PonyLevel;
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import com.minelittlepony.render.PonySkull;
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import com.minelittlepony.render.PonySkullRenderer.ISkull;
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import com.minelittlepony.util.math.MathUtil;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
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import com.voxelmodpack.hdskins.HDSkinManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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public class RenderPonyPlayer extends RenderPonyBase {
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public static final ISkull SKULL = new PonySkull() {
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|
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private final ModelDeadMau5Ears deadMau5 = new ModelDeadMau5Ears();
|
||||
|
||||
@Override
|
||||
public boolean canRender(PonyConfig config) {
|
||||
return config.getPonyLevel() != PonyLevel.HUMANS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void preRender(boolean transparency) {
|
||||
if (transparency) {
|
||||
GlStateManager.tryBlendFuncSeparate(SourceFactor.CONSTANT_COLOR, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO);
|
||||
} else {
|
||||
GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation getSkinResource(GameProfile profile) {
|
||||
if (profile != null) {
|
||||
deadMau5.setVisible("deadmau5".equals(profile.getName()));
|
||||
|
||||
Optional<ResourceLocation> skin = HDSkinManager.INSTANCE.getSkinLocation(profile, Type.SKIN, true);
|
||||
if (skin.isPresent()) {
|
||||
return skin.get();
|
||||
}
|
||||
|
||||
Minecraft minecraft = Minecraft.getMinecraft();
|
||||
Map<Type, MinecraftProfileTexture> map = minecraft.getSkinManager().loadSkinFromCache(profile);
|
||||
|
||||
if (map.containsKey(Type.SKIN)) {
|
||||
return minecraft.getSkinManager().loadSkin(map.get(Type.SKIN), Type.SKIN);
|
||||
} else {
|
||||
return DefaultPlayerSkin.getDefaultSkin(EntityPlayer.getUUID(profile));
|
||||
}
|
||||
}
|
||||
|
||||
return DefaultPlayerSkin.getDefaultSkinLegacy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float animateTicks, float rotation, float scale) {
|
||||
super.render(animateTicks, rotation, scale);
|
||||
deadMau5.render(null, animateTicks, 0, 0, rotation, 0, scale);
|
||||
}
|
||||
}.register(ISkull.PLAYER);
|
||||
|
||||
public RenderPonyPlayer(RenderManager renderManager, boolean useSmallArms, ModelWrapper model) {
|
||||
super(renderManager, useSmallArms, model);
|
||||
}
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
package com.minelittlepony.render.ponies;
|
||||
|
||||
import com.minelittlepony.PonyConfig;
|
||||
import com.minelittlepony.model.PMAPI;
|
||||
import com.minelittlepony.render.RenderPonyMob;
|
||||
import com.minelittlepony.render.PonySkull;
|
||||
import com.minelittlepony.render.PonySkullRenderer.ISkull;
|
||||
import com.minelittlepony.render.layer.LayerPonyStrayOverlay;
|
||||
import com.mojang.authlib.GameProfile;
|
||||
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.entity.RenderManager;
|
||||
|
@ -18,6 +22,18 @@ public class RenderPonySkeleton<Skeleton extends AbstractSkeleton> extends Rende
|
|||
public static final ResourceLocation WITHER = new ResourceLocation("minelittlepony", "textures/entity/skeleton/skeleton_wither_pony.png");
|
||||
public static final ResourceLocation STRAY = new ResourceLocation("minelittlepony", "textures/entity/skeleton/stray_pony.png");
|
||||
|
||||
public static final ISkull SKULL = new PonySkull() {
|
||||
@Override
|
||||
public boolean canRender(PonyConfig config) {
|
||||
return config.skeletons;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation getSkinResource(GameProfile profile) {
|
||||
return RenderPonySkeleton.SKELETON;
|
||||
}
|
||||
}.register(ISkull.SKELETON);
|
||||
|
||||
public RenderPonySkeleton(RenderManager manager) {
|
||||
super(manager, PMAPI.skeleton);
|
||||
}
|
||||
|
@ -54,6 +70,18 @@ public class RenderPonySkeleton<Skeleton extends AbstractSkeleton> extends Rende
|
|||
|
||||
public static class Wither extends RenderPonySkeleton<EntityWitherSkeleton> {
|
||||
|
||||
public static final ISkull SKULL = new PonySkull() {
|
||||
@Override
|
||||
public boolean canRender(PonyConfig config) {
|
||||
return config.skeletons;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation getSkinResource(GameProfile profile) {
|
||||
return RenderPonySkeleton.WITHER;
|
||||
}
|
||||
}.register(ISkull.WITHER);
|
||||
|
||||
public Wither(RenderManager rm) {
|
||||
super(rm);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
package com.minelittlepony.render.ponies;
|
||||
|
||||
import com.minelittlepony.PonyConfig;
|
||||
import com.minelittlepony.model.PMAPI;
|
||||
import com.minelittlepony.render.RenderPonyMob;
|
||||
import com.minelittlepony.render.PonySkull;
|
||||
import com.minelittlepony.render.PonySkullRenderer.ISkull;
|
||||
import com.mojang.authlib.GameProfile;
|
||||
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.entity.RenderManager;
|
||||
|
@ -15,6 +19,18 @@ public class RenderPonyZombie<Zombie extends EntityZombie> extends RenderPonyMob
|
|||
public static final ResourceLocation ZOMBIE = new ResourceLocation("minelittlepony", "textures/entity/zombie/zombie_pony.png");
|
||||
public static final ResourceLocation HUSK = new ResourceLocation("minelittlepony", "textures/entity/zombie/husk_pony.png");
|
||||
|
||||
public static final ISkull SKULL = new PonySkull() {
|
||||
@Override
|
||||
public boolean canRender(PonyConfig config) {
|
||||
return config.zombies;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation getSkinResource(GameProfile profile) {
|
||||
return RenderPonyZombie.ZOMBIE;
|
||||
}
|
||||
}.register(ISkull.ZOMBIE);
|
||||
|
||||
public RenderPonyZombie(RenderManager manager) {
|
||||
super(manager, PMAPI.zombie);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue