mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-23 04:57:58 +01:00
Yet more codestyle!
This commit is contained in:
parent
785784b694
commit
2ad7119723
16 changed files with 71 additions and 65 deletions
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@ -32,10 +32,9 @@ import java.util.stream.Collectors;
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*/
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public class PonyManager implements IResourceManagerReloadListener {
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public static final ResourceLocation
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STEVE = new ResourceLocation("minelittlepony", "textures/entity/steve_pony.png"),
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ALEX = new ResourceLocation("minelittlepony", "textures/entity/alex_pony.png"),
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BGPONIES_JSON = new ResourceLocation("minelittlepony", "textures/entity/pony/bgponies.json");
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public static final ResourceLocation STEVE = new ResourceLocation("minelittlepony", "textures/entity/steve_pony.png");
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public static final ResourceLocation ALEX = new ResourceLocation("minelittlepony", "textures/entity/alex_pony.png");
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public static final ResourceLocation BGPONIES_JSON = new ResourceLocation("minelittlepony", "textures/entity/pony/bgponies.json");
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private static final Gson GSON = new Gson();
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@ -56,12 +56,12 @@ public class RenderPonyModel extends RenderPlayerModel<EntityPonyModel> {
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ItemStack itemstack = entity.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (itemstack.getItem() == Items.ELYTRA) {
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.color(1, 1, 1, 1);
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bindTexture(entity.getElytraTexture());
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.0F, 0.25F, 0.125F);
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GlStateManager.translate(0, 0.25F, 0.125F);
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((AbstractPonyModel) mainModel).transform(BodyPart.BODY);
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modelElytra.setRotationAngles(swing, swingAmount, age, yaw, head, scale, entity);
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@ -130,7 +130,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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float swing = MathHelper.sin(swingProgress * (float)Math.PI);
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float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * (float)Math.PI);
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arm.rotateAngleZ = 0.0F;
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arm.rotateAngleZ = 0;
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arm.rotateAngleY = direction * (0.1F - swing * 0.6F);
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arm.rotateAngleX = -1.5707964F;
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arm.rotateAngleX -= swing * 1.2F - roll * 0.4F;
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@ -224,9 +224,9 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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}
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private void transformFoal(BodyPart part) {
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if (isCrouching()) translate(0, -0.12F, 0.0F);
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if (isCrouching()) translate(0, -0.12F, 0);
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if (isSleeping) translate(0, -1.2F, 0.25F);
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if (isRiding) translate(0, -.1, 0);
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if (isRiding) translate(0, -0.1F, 0);
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switch (part) {
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case NECK:
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@ -247,7 +247,6 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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scale(0.6F, 0.41F, 0.6F);
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if (isCrouching()) translate(0, 0.12F, 0);
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if (rainboom) translate(0, -0.08F, 0);
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break;
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}
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}
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@ -272,17 +271,17 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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public ModelRenderer getRandomModelBox(Random rand) {
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// grab one at random, but cycle through the list until you find one that's filled.
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// Return if you find one, or if you get back to where you started in which case there isn't any.
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int index = rand.nextInt(boxList.size());
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int i = index;
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int randomI = rand.nextInt(boxList.size());
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int index = randomI;
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ModelRenderer mr;
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ModelRenderer result;
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do {
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mr = boxList.get(index);
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if (!mr.cubeList.isEmpty()) return mr;
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result = boxList.get(randomI);
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if (!result.cubeList.isEmpty()) return result;
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i = (i + 1) % boxList.size();
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} while (i != index);
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index = (index + 1) % boxList.size();
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} while (index != randomI);
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return mr;
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return result;
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}
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}
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@ -10,12 +10,12 @@ public final class PonyModelConstants {
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BODY_CENTRE_Z = 6,
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NECK_CENTRE_X = BODY_CENTRE_X - 2,
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NECK_CENTRE_Y = BODY_CENTRE_Y - 6.8f,
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NECK_CENTRE_Z = BODY_CENTRE_Z - 8.8f,
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NECK_CENTRE_Y = BODY_CENTRE_Y - 6.8F,
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NECK_CENTRE_Z = BODY_CENTRE_Z - 8.8F,
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BODY_ROTATE_ANGLE_X_NOTSNEAK = 0,
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BODY_ROTATE_ANGLE_X_SNEAK = 0.4F,
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BODY_ROTATE_ANGLE_X_RIDING = (float) (Math.PI * 3.8),
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BODY_ROTATE_ANGLE_X_RIDING = PI * 3.8F,
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BODY_RP_Y_NOTSNEAK = 0,
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BODY_RP_Y_SNEAK = 7,
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@ -42,6 +42,10 @@ public final class PonyModelConstants {
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HEAD_RP_Y = 0,
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HEAD_RP_Z = 0,
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HORN_X = HEAD_CENTRE_X - 0.5F,
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HORN_Y = HEAD_CENTRE_Y - 10,
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HORN_Z = HEAD_CENTRE_Z - 1.5F,
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LEFT_WING_EXT_RP_X = 4.5F,
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LEFT_WING_EXT_RP_Y = 6,
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LEFT_WING_EXT_RP_Z = 6,
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@ -12,7 +12,8 @@ public class PegasusWings extends ModelBase {
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private final AbstractPonyModel pony;
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public final ModelWing leftWing, rightWing;
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public final ModelWing leftWing;
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public final ModelWing rightWing;
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public PegasusWings(AbstractPonyModel pony, float yOffset, float stretch) {
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this.pony = pony;
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@ -32,7 +33,7 @@ public class PegasusWings extends ModelBase {
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} else {
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float pi = PI * (float) Math.pow(limbSwingAmount, 16);
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float mve = limbSwing * 0.6662F; // magic number ahoy
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float mve = limbSwing * 0.6662f; // magic number ahoy
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float srt = limbSwingAmount / 4;
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swing = MathHelper.cos(mve + pi) * srt;
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@ -51,7 +52,7 @@ public class PegasusWings extends ModelBase {
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public float getWingRotationFactor(float ticks) {
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if (pony.isFlying) {
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return (MathHelper.sin(ticks * 0.536F) * 1.0F) + ROTATE_270 + 0.4F;
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return (MathHelper.sin(ticks * 0.536f) * 1) + ROTATE_270 + 0.4f;
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}
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return LEFT_WING_ROTATE_ANGLE_Z_SNEAK;
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}
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@ -2,9 +2,9 @@ package com.minelittlepony.model.components;
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import com.minelittlepony.model.AbstractPonyModel;
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import com.minelittlepony.render.HornGlowRenderer;
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import com.minelittlepony.render.PonyRenderer;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import static org.lwjgl.opengl.GL11.*;
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@ -12,15 +12,10 @@ import static net.minecraft.client.renderer.GlStateManager.*;
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import static com.minelittlepony.model.PonyModelConstants.*;
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public class UnicornHorn extends ModelBase {
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static final float
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hornX = HEAD_CENTRE_X - 0.5F,
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hornY = HEAD_CENTRE_Y - 10,
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hornZ = HEAD_CENTRE_Z - 1.5F;
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protected final AbstractPonyModel pony;
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private ModelRenderer horn;
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private PonyRenderer horn;
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private HornGlowRenderer glow;
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private boolean usingMagic;
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@ -28,22 +23,25 @@ public class UnicornHorn extends ModelBase {
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public UnicornHorn(AbstractPonyModel pony, float yOffset, float stretch) {
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this.pony = pony;
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horn = new ModelRenderer(pony, 0, 3);
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horn = new PonyRenderer(pony, 0, 3);
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glow = new HornGlowRenderer(pony, 0, 3);
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horn.addBox(hornX, hornY, hornZ, 1, 4, 1, stretch);
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horn.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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horn.rotateAngleX = 0.5F;
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horn.offset(HORN_X, HORN_Y, HORN_Z)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.box(0, 0, 0, 1, 4, 1, stretch)
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.rotateAngleX = 0.5F;
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glow.setAlpha(0.4f).addBox(hornX, hornY, hornZ, 1, 4, 1, stretch + 0.5F);
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glow.setAlpha(0.2f).addBox(hornX, hornY, hornZ, 1, 3, 1, stretch + 0.8F);
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glow.offset(HORN_X, HORN_Y, HORN_Z)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.setAlpha(0.4f).box(0, 0, 0, 1, 4, 1, stretch + 0.5F)
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.setAlpha(0.2f).box(0, 0, 0, 1, 3, 1, stretch + 0.8F);
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}
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@Override
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public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
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if (!pony.metadata.getRace().hasHorn()) return;
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this.horn.render(scale);
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horn.render(scale);
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if (usingMagic && pony.metadata.hasMagic()) {
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renderMagic(pony.metadata.getGlowColor(), scale);
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@ -21,7 +21,7 @@ public class ModelVillagerPony extends ModelPlayerPony {
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float swing = 0;
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if (swingProgress > -9990.0F && !metadata.hasMagic()) {
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swing = MathHelper.sin(MathHelper.sqrt(swingProgress) * (float)Math.PI * 2) * 0.04f;
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swing = MathHelper.sin(MathHelper.sqrt(swingProgress) * PI * 2) * 0.04F;
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}
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bag.rotateAngleY = swing;
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apron.rotateAngleY = swing;
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@ -18,7 +18,7 @@ public class ModelZombiePony extends ModelMobPony {
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}
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private boolean isRight(float move) {
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return MathHelper.sin(move / 20f) < 0;
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return MathHelper.sin(move / 20) < 0;
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}
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@Override
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@ -4,7 +4,7 @@ public enum PonyGender implements ITriggerPixelMapped<PonyGender> {
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MARE(0),
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STALLION(0xffffff);
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int triggerValue;
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private int triggerValue;
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PonyGender(int pixel) {
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triggerValue = pixel;
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@ -1,7 +1,6 @@
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package com.minelittlepony.pony.data;
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public enum PonyLevel {
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PONIES,
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HUMANS,
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BOTH
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@ -15,7 +15,8 @@ public enum PonyRace implements ITriggerPixelMapped<PonyRace> {
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GRIFFIN(0xae9145, PlayerModels.PONY, true, false),
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HIPPOGRIFF(0xd6ddac, PlayerModels.PONY, true, false);
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private boolean wings, horn;
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private boolean wings;
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private boolean horn;
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private int triggerPixel;
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@ -8,7 +8,8 @@ public enum PonySize implements ITriggerPixelMapped<PonySize> {
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private int triggerValue;
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private float shadowSize, scale;
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private float shadowSize;
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private float scale;
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PonySize(int pixel, float shadowSz, float scaleF) {
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triggerValue = pixel;
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@ -13,7 +13,8 @@ public enum TriggerPixels {
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SIZE(PonySize.NORMAL, 3, 0),
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GLOW(null, 0, 1);
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private int x, y;
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private int x;
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private int y;
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ITriggerPixelMapped<?> def;
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@ -10,9 +10,12 @@ public abstract class BasePonyRenderer<T extends BasePonyRenderer<T>> extends Mo
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protected final ModelBase baseModel;
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protected int textureOffsetX, textureOffsetY;
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protected int textureOffsetX;
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protected int textureOffsetY;
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protected float modelOffsetX, modelOffsetY, modelOffsetZ;
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protected float modelOffsetX;
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protected float modelOffsetY;
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protected float modelOffsetZ;
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public BasePonyRenderer(ModelBase model) {
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super(model);
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@ -37,8 +37,7 @@ public abstract class RenderPonyMob<T extends EntityLiving> extends RenderLiving
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}
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@Override
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public void doRender(T entity, double xPosition, double yPosition, double zPosition, float yaw,
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float partialTicks) {
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public void doRender(T entity, double xPosition, double yPosition, double zPosition, float yaw, float partialTicks) {
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double yOrigin = yPosition;
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if (entity.isSneaking()) {
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yOrigin -= 0.125D;
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@ -16,6 +16,7 @@ import net.minecraft.util.math.MathHelper;
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import javax.annotation.Nonnull;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static com.minelittlepony.model.PonyModelConstants.PI;
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public class LayerPonyCape extends AbstractPonyLayer<AbstractClientPlayer> {
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@ -31,38 +32,38 @@ public class LayerPonyCape extends AbstractPonyLayer<AbstractClientPlayer> {
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&& clientPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem() != Items.ELYTRA) {
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pushMatrix();
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model.getModel().transform(BodyPart.BODY);
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translate(0.0F, 0.24F, 0.0F);
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translate(0, 0.24F, 0);
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model.getModel().bipedBody.postRender(scale);
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double d = clientPlayer.prevChasingPosX + (clientPlayer.chasingPosX - clientPlayer.prevChasingPosX) * scale - (clientPlayer.prevPosX + (clientPlayer.posX - clientPlayer.prevPosX) * scale);
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double d1 = clientPlayer.prevChasingPosY + (clientPlayer.chasingPosY - clientPlayer.prevChasingPosY) * scale - (clientPlayer.prevPosY + (clientPlayer.posY - clientPlayer.prevPosY) * scale);
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double d2 = clientPlayer.prevChasingPosZ + (clientPlayer.chasingPosZ - clientPlayer.prevChasingPosZ) * scale - (clientPlayer.prevPosZ + (clientPlayer.posZ - clientPlayer.prevPosZ) * scale);
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float f10 = clientPlayer.prevRenderYawOffset + (clientPlayer.renderYawOffset - clientPlayer.prevRenderYawOffset) * scale;
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double d3 = MathHelper.sin(f10 * 3.1415927F / 180.0F);
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double d4 = (-MathHelper.cos(f10 * 3.1415927F / 180.0F));
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float f12 = (float) d1 * 10.0F;
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double d3 = MathHelper.sin(f10 * PI / 180);
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double d4 = (-MathHelper.cos(f10 * PI / 180));
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float f12 = (float) d1 * 10;
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if (f12 < -6.0F) {
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f12 = -6.0F;
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}
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if (f12 > 32.0F) {
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f12 = 32.0F;
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if (f12 > 32) {
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f12 = 32;
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}
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float f13 = (float) (d * d3 + d2 * d4) * 100.0F;
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float f14 = (float) (d * d4 - d2 * d3) * 100.0F;
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if (f13 < 0.0F) {
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f13 = 0.0F;
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float f13 = (float) (d * d3 + d2 * d4) * 100;
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float f14 = (float) (d * d4 - d2 * d3) * 100;
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if (f13 < 0) {
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f13 = 0;
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}
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float f15 = clientPlayer.prevCameraYaw + (clientPlayer.cameraYaw - clientPlayer.prevCameraYaw) * scale;
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f12 += MathHelper.sin((clientPlayer.prevDistanceWalkedModified + (clientPlayer.distanceWalkedModified - clientPlayer.prevDistanceWalkedModified) * scale) * 6.0F) * 32.0F * f15;
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f12 += MathHelper.sin((clientPlayer.prevDistanceWalkedModified + (clientPlayer.distanceWalkedModified - clientPlayer.prevDistanceWalkedModified) * scale) * 6) * 32 * f15;
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rotate(2.0F + f13 / 12.0F + f12, 1.0F, 0.0F, 0.0F);
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rotate(f14 / 2.0F, 0.0F, 0.0F, 1.0F);
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rotate(-f14 / 2.0F, 0.0F, 1.0F, 0.0F);
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rotate(180.0F, 0.0F, 0.0F, 1.0F);
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rotate(90.0F, 1.0F, 0.0F, 0.0F);
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rotate(2 + f13 / 12 + f12, 1, 0, 0);
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rotate(f14 / 2, 0, 0, 1);
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rotate(-f14 / 2, 0, 1, 0);
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rotate(180, 0, 0, 1);
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rotate(90, 1, 0, 0);
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this.getRenderer().bindTexture(clientPlayer.getLocationCape());
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model.getModel().renderCape(0.0625F);
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popMatrix();
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