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https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-26 22:38:00 +01:00
Implement proper tweening for certain animations
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parent
845f3536ad
commit
2a32b74b5b
10 changed files with 114 additions and 31 deletions
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@ -224,6 +224,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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float legRPX = cos - getLegOutset();
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float legRPX = cos - getLegOutset();
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legRPX = metadata.getInterpolator().interpolate("legOffset", legRPX, 3);
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bipedRightArm.rotationPointX = -legRPX;
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bipedRightArm.rotationPointX = -legRPX;
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bipedRightLeg.rotationPointX = -legRPX;
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bipedRightLeg.rotationPointX = -legRPX;
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@ -0,0 +1,30 @@
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package com.minelittlepony.model.anim;
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import java.util.HashMap;
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import java.util.Map;
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public class BasicEasingInterpolator implements IInterpolator {
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private final Map<String, Float> properties = new HashMap<String, Float>();
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private float getLast(String key, float to) {
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if (properties.containsKey(key)) {
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return properties.get(key);
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}
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return to;
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}
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@Override
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public float interpolate(String key, float to, float scalingFactor) {
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float from = getLast(key, to);
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from += (to - from) / scalingFactor;
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properties.put(key, from);
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return from;
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}
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}
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@ -0,0 +1,16 @@
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package com.minelittlepony.model.anim;
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/**
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* Interpolator function for handling transitions between animation states.
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*/
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@FunctionalInterface
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public interface IInterpolator {
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/**
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* Interpolates a value between the requested final destination and what it was last.
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*
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* @param key Identifier to track previous values
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* @param to The new values
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* @param scalingFactor Scaling factor to control how quickly values change
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*/
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float interpolate(String key, float to, float scalingFactor);
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}
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@ -0,0 +1,7 @@
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@MethodsReturnNonnullByDefault
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@ParametersAreNonnullByDefault
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package com.minelittlepony.model.anim;
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import mcp.MethodsReturnNonnullByDefault;
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import javax.annotation.ParametersAreNonnullByDefault;
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@ -61,14 +61,21 @@ public class PegasusWings<T extends AbstractPonyModel & IModelPegasus> implement
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getLeft().rotateWalking(flap);
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getLeft().rotateWalking(flap);
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getRight().rotateWalking(-flap);
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getRight().rotateWalking(-flap);
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float flapAngle = ROTATE_270;
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if (pegasus.wingsAreOpen()) {
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if (pegasus.wingsAreOpen()) {
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float flapAngle = pegasus.getWingRotationFactor(ticks);
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flapAngle = pegasus.getWingRotationFactor(ticks);
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if (!pegasus.isCrouching() && pegasus.isWearing(PonyWearable.SADDLE_BAGS)) {
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if (!pegasus.isCrouching() && pegasus.isWearing(PonyWearable.SADDLE_BAGS)) {
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flapAngle -= 1F;
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flapAngle -= 1F;
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}
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}
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}
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if (!pegasus.isFlying()) {
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flapAngle = pegasus.getMetadata().getInterpolator().interpolate("wingFlap", flapAngle, 10);
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}
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getLeft().rotateFlying(flapAngle);
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getLeft().rotateFlying(flapAngle);
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getRight().rotateFlying(-flapAngle);
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getRight().rotateFlying(-flapAngle);
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}
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}
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}
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@ -1,5 +1,7 @@
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package com.minelittlepony.pony.data;
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package com.minelittlepony.pony.data;
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import com.minelittlepony.model.anim.IInterpolator;
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import net.minecraft.client.resources.data.IMetadataSection;
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import net.minecraft.client.resources.data.IMetadataSection;
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/**
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/**
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@ -36,5 +38,13 @@ public interface IPonyData extends IMetadataSection {
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*/
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*/
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boolean hasMagic();
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boolean hasMagic();
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/**
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* Checks it this pony is wearing the given accessory.
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*/
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boolean isWearing(PonyWearable wearable);
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boolean isWearing(PonyWearable wearable);
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/**
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* Gets an interpolator for interpolating values.
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*/
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IInterpolator getInterpolator();
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}
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}
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@ -2,6 +2,8 @@ package com.minelittlepony.pony.data;
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import com.google.common.base.MoreObjects;
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import com.google.common.base.MoreObjects;
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import com.minelittlepony.MineLittlePony;
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import com.minelittlepony.MineLittlePony;
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import com.minelittlepony.model.anim.BasicEasingInterpolator;
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import com.minelittlepony.model.anim.IInterpolator;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import javax.annotation.concurrent.Immutable;
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import javax.annotation.concurrent.Immutable;
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@ -21,6 +23,8 @@ public class PonyData implements IPonyData {
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private final boolean[] wearables;
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private final boolean[] wearables;
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private final IInterpolator interpolator = new BasicEasingInterpolator();
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public PonyData() {
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public PonyData() {
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race = PonyRace.HUMAN;
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race = PonyRace.HUMAN;
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tailSize = TailLengths.FULL;
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tailSize = TailLengths.FULL;
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@ -43,7 +47,7 @@ public class PonyData implements IPonyData {
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@Override
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@Override
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public PonyRace getRace() {
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public PonyRace getRace() {
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return race;
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return race.isHuman() ? race : PonyRace.PEGASUS;
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}
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}
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@Override
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@Override
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@ -73,7 +77,7 @@ public class PonyData implements IPonyData {
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@Override
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@Override
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public boolean isWearing(PonyWearable wearable) {
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public boolean isWearing(PonyWearable wearable) {
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return wearables[wearable.ordinal()];
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return true;//wearables[wearable.ordinal()];
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}
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}
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@Override
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@Override
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@ -88,6 +92,11 @@ public class PonyData implements IPonyData {
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.toString();
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.toString();
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}
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}
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@Override
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public IInterpolator getInterpolator() {
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return interpolator;
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}
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/**
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/**
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* Parses an image buffer into a new IPonyData representing the values stored in it's individual trigger pixels.
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* Parses an image buffer into a new IPonyData representing the values stored in it's individual trigger pixels.
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*/
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*/
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@ -30,11 +30,22 @@ public class RenderPonyPlayer extends RenderPonyBase {
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GlStateManager.translate(0, player.isSneaking() ? 0.2F : -1, 0);
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GlStateManager.translate(0, player.isSneaking() ? 0.2F : -1, 0);
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}
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}
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private float sensibleAngle(float angle) {
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private double calculateRoll(AbstractClientPlayer player, double motionX, double motionY, double motionZ) {
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angle %= 360; // if you need to copy-paste a portion of code more than 2 times - make a function
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if (angle > 180) angle -= 360;
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// since model roll should probably be calculated from model rotation rather than entity rotation...
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if (angle < -180) angle += 360;
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double roll = MathUtil.sensibleAngle(player.prevRenderYawOffset - player.renderYawOffset);
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return angle;
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double horMotion = Math.sqrt(motionX * motionX + motionZ * motionZ);
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float modelYaw = MathUtil.sensibleAngle(player.renderYawOffset);
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// detecting that we're flying backwards and roll must be inverted
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if (Math.abs(MathUtil.sensibleAngle((float) Math.toDegrees(Math.atan2(motionX, motionZ)) + modelYaw)) > 90) {
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roll *= -1;
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}
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// ayyy magic numbers (after 5 - an approximation of nice looking coefficients calculated by hand)
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roll *= horMotion * 5 * (3.6884f * Math.pow(Math.abs(roll), -0.191));
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return MathHelper.clamp(roll, -54, 54);
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}
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}
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@Override
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@Override
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@ -56,27 +67,9 @@ public class RenderPonyPlayer extends RenderPonyBase {
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GlStateManager.rotate(ponyModel.motionPitch, 1, 0, 0);
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GlStateManager.rotate(ponyModel.motionPitch, 1, 0, 0);
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double horMotion = Math.sqrt(motionX * motionX + motionZ * motionZ);
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float roll = getPony().getMetadata().getInterpolator().interpolate("pegasusRoll", (float)calculateRoll(player, motionX, motionY, motionZ), 10);
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if (horMotion > 0) {
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yaw = sensibleAngle(player.cameraYaw - player.rotationYawHead); // will need later
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// since model roll should probably be calculated from model rotation rather than entity rotation...
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double roll = sensibleAngle(player.prevRenderYawOffset - player.renderYawOffset);
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float modelYaw = sensibleAngle(player.renderYawOffset);
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// filtering ugly jitter that occurs in Vanilla code if motion changes from sideways to diagonal
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if (Math.abs(roll) > 0.5f && Math.abs(sensibleAngle(modelYaw + yaw)) > 40) {
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return;
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}
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// detecting that we're flying backwards and roll must be inverted
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if (Math.abs(sensibleAngle((float) Math.toDegrees(Math.atan2(motionX, motionZ)) + modelYaw)) > 90) {
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roll *= -1; // because inline ifs are not in favor
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}
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// ayyy magic numbers (after 5 - an approximation of nice looking coefficients calculated by hand)
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roll *= horMotion * 5 * (3.6884f * Math.pow(Math.abs(roll), -0.191));
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roll = MathHelper.clamp(roll, -54, 54); // safety measure, shouldn't be required anymore
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GlStateManager.rotate((float)roll, 0, 0, 1);
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GlStateManager.rotate((float)roll, 0, 0, 1);
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}
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}
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}
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@ -7,4 +7,13 @@ public class MathUtil {
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public static double clampLimit(double num, double limit) {
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public static double clampLimit(double num, double limit) {
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return MathHelper.clamp(num, -limit, limit);
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return MathHelper.clamp(num, -limit, limit);
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}
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}
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public static float sensibleAngle(float angle) {
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angle %= 360;
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if (angle > 180) angle -= 360;
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if (angle < -180) angle += 360;
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return angle;
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}
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}
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}
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