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https://github.com/MineLittlePony/MineLittlePony.git
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Fix arm positioning (final)
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3f99784f4f
commit
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1 changed files with 18 additions and 4 deletions
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@ -29,6 +29,7 @@ import net.minecraft.client.renderer.entity.layers.LayerArrow;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import java.util.Map;
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import java.util.Map;
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@ -81,11 +82,9 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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}.register(ISkull.PLAYER);
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}.register(ISkull.PLAYER);
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protected final RenderPony<AbstractClientPlayer> renderPony = new RenderPony<>(this);
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protected final RenderPony<AbstractClientPlayer> renderPony = new RenderPony<>(this);
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private final RenderPlayer renderPlayer;
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public RenderPonyPlayer(RenderManager manager, boolean useSmallArms, ModelWrapper model) {
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public RenderPonyPlayer(RenderManager manager, boolean useSmallArms, ModelWrapper model) {
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super(manager, useSmallArms);
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super(manager, useSmallArms);
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renderPlayer = new RenderPlayer(manager, useSmallArms);
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mainModel = renderPony.setPonyModel(model);
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mainModel = renderPony.setPonyModel(model);
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@ -142,14 +141,29 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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@Override
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@Override
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public final void renderRightArm(AbstractClientPlayer player) {
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public final void renderRightArm(AbstractClientPlayer player) {
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renderPlayer.renderRightArm(player);
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renderArm(player, EnumHandSide.RIGHT);
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}
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}
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@Override
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@Override
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public final void renderLeftArm(AbstractClientPlayer player) {
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public final void renderLeftArm(AbstractClientPlayer player) {
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renderPlayer.renderLeftArm(player);
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renderArm(player, EnumHandSide.LEFT);
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}
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}
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protected void renderArm(AbstractClientPlayer player, EnumHandSide side) {
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renderPony.updateModel(player);
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.translate(side == EnumHandSide.LEFT ? 0.2 : -0.2, -0.65, 0);
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if (side == EnumHandSide.LEFT) {
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super.renderLeftArm(player);
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} else {
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super.renderRightArm(player);
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}
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GlStateManager.popMatrix();
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}
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@Override
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@Override
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protected void applyRotations(AbstractClientPlayer player, float yaw, float pitch, float ticks) {
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protected void applyRotations(AbstractClientPlayer player, float yaw, float pitch, float ticks) {
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super.applyRotations(player, yaw, pitch, ticks);
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super.applyRotations(player, yaw, pitch, ticks);
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