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Skeletons don't need two armour layers, do they?
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parent
4bea2e77a3
commit
23f2151eed
2 changed files with 2 additions and 14 deletions
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@ -1,5 +1,6 @@
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package com.minelittlepony.model;
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import com.minelittlepony.model.armour.IEquestrianArmor;
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import com.minelittlepony.model.armour.PonyArmor;
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import com.minelittlepony.model.capabilities.IModelWrapper;
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import com.minelittlepony.pony.data.IPonyData;
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@ -29,7 +30,7 @@ public class ModelWrapper implements IModelWrapper {
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* Returns the contained armour model.
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* @return
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*/
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public PonyArmor getArmor() {
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public IEquestrianArmor getArmor() {
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return armor;
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}
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@ -10,7 +10,6 @@ import com.mojang.authlib.GameProfile;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
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import net.minecraft.entity.monster.AbstractSkeleton;
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import net.minecraft.entity.monster.EntityStray;
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import net.minecraft.entity.monster.EntityWitherSkeleton;
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@ -38,18 +37,6 @@ public class RenderPonySkeleton<Skeleton extends AbstractSkeleton> extends Rende
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super(manager, PMAPI.skeleton);
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}
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@Override
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protected void addLayers() {
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super.addLayers();
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addLayer(new LayerBipedArmor(this) {
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@Override
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protected void initArmor() {
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modelLeggings = getModelWrapper().getArmor().innerLayer;
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modelArmor = getModelWrapper().getArmor().outerLayer;
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}
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});
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}
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@Override
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protected ResourceLocation getTexture(Skeleton entity) {
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return SKELETON;
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