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Fixed leg positioning in the skinning gui when the server and local models are different
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1 changed files with 3 additions and 1 deletions
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@ -143,7 +143,9 @@ public class ModelAttributes {
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isSwimmingRotated = isSwimming;
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isSwimmingRotated = isSwimming;
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isRiptide = entity.isUsingRiptide();
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isRiptide = entity.isUsingRiptide();
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isRidingInteractive = PonyPosture.isRidingAPony(entity);
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isRidingInteractive = PonyPosture.isRidingAPony(entity);
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interpolatorId = entity.getUuid();
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if (!(entity instanceof IPreviewModel)) {
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interpolatorId = entity.getUuid();
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}
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isLeftHanded = entity.getMainArm() == Arm.LEFT;
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isLeftHanded = entity.getMainArm() == Arm.LEFT;
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featureSkins = SkinsProxy.instance.getAvailableSkins(entity);
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featureSkins = SkinsProxy.instance.getAvailableSkins(entity);
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}
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}
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