Fixed leg positioning in the skinning gui when the server and local models are different

This commit is contained in:
Sollace 2023-03-28 16:11:24 +01:00
parent 15e163bb05
commit 232dc27d01

View file

@ -143,7 +143,9 @@ public class ModelAttributes {
isSwimmingRotated = isSwimming; isSwimmingRotated = isSwimming;
isRiptide = entity.isUsingRiptide(); isRiptide = entity.isUsingRiptide();
isRidingInteractive = PonyPosture.isRidingAPony(entity); isRidingInteractive = PonyPosture.isRidingAPony(entity);
interpolatorId = entity.getUuid(); if (!(entity instanceof IPreviewModel)) {
interpolatorId = entity.getUuid();
}
isLeftHanded = entity.getMainArm() == Arm.LEFT; isLeftHanded = entity.getMainArm() == Arm.LEFT;
featureSkins = SkinsProxy.instance.getAvailableSkins(entity); featureSkins = SkinsProxy.instance.getAvailableSkins(entity);
} }