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https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-25 13:57:59 +01:00
Fix some things
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parent
10c4514492
commit
1d40648e47
3 changed files with 6 additions and 10 deletions
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@ -41,14 +41,14 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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}
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}
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@Override
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@Override
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public void doRender(EntityPlayerModel par1Entity, double par2, double par4, double par6, float par8, float par9) {
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public void doRender(M par1Entity, double par2, double par4, double par6, float par8, float par9) {
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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this.doRender(par1Entity, par2, par4, par6, par8, par9);
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super.doRender(par1Entity, par2, par4, par6, par8, par9);
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popAttrib();
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popAttrib();
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pushMatrix();
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pushMatrix();
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scale(1.0F, -1.0F, 1.0F);
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scale(1.0F, -1.0F, 1.0F);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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this.doRender(par1Entity, par2, par4, par6, par8, par9);
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super.doRender(par1Entity, par2, par4, par6, par8, par9);
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popAttrib();
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popAttrib();
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popMatrix();
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popMatrix();
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}
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}
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@ -21,8 +21,8 @@ public class RenderPonySkeleton extends RenderPonyMob<EntitySkeleton> {
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addLayer(new LayerBipedArmor(this) {
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addLayer(new LayerBipedArmor(this) {
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@Override
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@Override
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protected void initArmor() {
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protected void initArmor() {
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this.field_177189_c = PMAPI.skeleton.getArmor().modelArmor;
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this.modelLeggings = PMAPI.skeleton.getArmor().modelArmor;
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this.field_177186_d = PMAPI.skeleton.getArmor().modelArmorChestplate;
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this.modelArmor = PMAPI.skeleton.getArmor().modelArmorChestplate;
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}
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}
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});
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});
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}
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}
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@ -119,14 +119,10 @@ public class LayerHeldPonyItem implements LayerRenderer<EntityLivingBase> {
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scale(2, 2, 2);
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scale(2, 2, 2);
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model.getItemCameraTransforms().applyTransform(ItemCameraTransforms.TransformType.THIRD_PERSON);
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applyTransform(model.getItemCameraTransforms(), TransformType.THIRD_PERSON);
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applyTransform(model.getItemCameraTransforms(), TransformType.THIRD_PERSON);
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RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
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RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
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scale(1.1, 1.1, 1.1);
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scale(1.1, 1.1, 1.1);
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if (model.isGui3d()) {
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// disabling textures for items messes up bounds
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disableTexture2D();
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}
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translate(0, .01, .01);
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translate(0, .01, .01);
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renderItem.renderItem(drop, model);
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renderItem.renderItem(drop, model);
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translate(.01, -.01, -.02);
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translate(.01, -.01, -.02);
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