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Fixed some z-fighting due to ponies' legs not all being at the same level
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parent
882d1c5c7c
commit
192a34745e
2 changed files with 6 additions and 6 deletions
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@ -109,7 +109,7 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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double offset = entity.getYOffset() + entity.posY + 0.01;
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double offset = entity.getYOffset() + entity.posY;
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if (player.isSneak) {
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y -= 0.125D;
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@ -130,7 +130,7 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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pushMatrix();
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scale(1, -1, 1);
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translate(0, offset, 0);
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translate(0.001, offset, 0.001);
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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popMatrix();
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@ -56,7 +56,7 @@ public enum PonyTransformation {
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translate(0, -0.2F, 0.08F);
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break;
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case LEGS:
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translate(0, -0.14F, 0);
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translate(0, -0.18F, 0);
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scale(1.15F, 1.12F, 1.15F);
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break;
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case BACK:
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@ -84,7 +84,7 @@ public enum PonyTransformation {
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scale(1.3F, 1.3F, 1.3F);
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break;
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case LEGS:
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translate(0, 0.1F, 0);
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translate(0, 0.15F, 0);
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scale(1, 0.81F, 1);
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break;
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case BACK:
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@ -116,7 +116,7 @@ public enum PonyTransformation {
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translate(0, -0.1F, 0);
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break;
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case LEGS:
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translate(0, -0.25F, 0.03F);
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translate(0, -0.27F, 0.03F);
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scale(1, 1.18F, 1);
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if (model.isGoingFast()) translate(0, 0.05F, 0);
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break;
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@ -149,7 +149,7 @@ public enum PonyTransformation {
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translate(0, -0.1F, 0);
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break;
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case LEGS:
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translate(0, -0.25F, 0.03F);
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translate(0, -0.265F, 0.03F);
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scale(1, 1.18F, 1);
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if (model.isGoingFast()) translate(0, 0.05F, 0);
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break;
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