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Clean up elytra code
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parent
36ee3966d7
commit
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1 changed files with 43 additions and 38 deletions
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@ -1,6 +1,5 @@
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package com.minelittlepony.model.components;
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import com.minelittlepony.model.PonyModelConstants;
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import com.minelittlepony.render.PonyRenderer;
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import net.minecraft.client.entity.AbstractClientPlayer;
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@ -10,6 +9,11 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.math.Vec3d;
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import static com.minelittlepony.model.PonyModelConstants.*;
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/**
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* Modified from ModelElytra.
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*/
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public class PonyElytra extends ModelBase {
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private PonyRenderer rightWing = new PonyRenderer(this, 22, 0);
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private PonyRenderer leftWing = new PonyRenderer(this, 22, 0);
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@ -28,55 +32,56 @@ public class PonyElytra extends ModelBase {
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}
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@Override
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public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
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public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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final float PI = (float) Math.PI;
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float rotateX = PI / 2F;
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float rotateY = PI / 8F;
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float rotateX = PI / 2;
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float rotateY = PI / 8;
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float rotateZ = PI / 12;
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float rpY = PonyModelConstants.BODY_RP_Y_NOTSNEAK;
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if (entityIn instanceof EntityLivingBase && ((EntityLivingBase) entityIn).isElytraFlying()) {
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float f4 = 1;
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if (entityIn.motionY < 0) {
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Vec3d vec3d = (new Vec3d(entityIn.motionX, entityIn.motionY, entityIn.motionZ)).normalize();
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f4 = 1 - (float) Math.pow(-vec3d.y, 1.5);
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float rpY = BODY_RP_Y_NOTSNEAK;
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if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying()) {
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float velY = 1;
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if (entity.motionY < 0) {
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Vec3d motion = (new Vec3d(entity.motionX, entity.motionY, entity.motionZ)).normalize();
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velY = 1 - (float) Math.pow(-motion.y, 1.5);
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}
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rotateX = f4 * PI * (2 / 3F) + (1 - f4) * rotateX;
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rotateY = f4 * ((float) Math.PI / 2F) + (1 - f4) * rotateY;
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} else if (entityIn.isSneaking()) {
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rotateX = ((float) Math.PI * 1.175F);
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rotateX = velY * PI * (2 / 3F) + (1 - velY) * rotateX;
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rotateY = velY * (PI / 2) + (1 - velY) * rotateY;
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} else if (entity.isSneaking()) {
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rotateX = PI * 1.175F;
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rotateY = PI / 2;
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rpY = PonyModelConstants.BODY_RP_Y_SNEAK;
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rotateZ = PI / 4F;
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rotateZ = PI / 4;
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rpY = BODY_RP_Y_SNEAK;
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}
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this.leftWing.rotationPointX = 5;
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this.leftWing.rotationPointY = rpY;
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leftWing.rotationPointX = 5;
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leftWing.rotationPointY = rpY;
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if (entityIn instanceof AbstractClientPlayer) {
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AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer) entityIn;
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abstractclientplayer.rotateElytraX = (float) (abstractclientplayer.rotateElytraX + (rotateX - abstractclientplayer.rotateElytraX) * 0.1D);
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abstractclientplayer.rotateElytraY = (float) (abstractclientplayer.rotateElytraY + (rotateY - abstractclientplayer.rotateElytraY) * 0.1D);
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abstractclientplayer.rotateElytraZ = (float) (abstractclientplayer.rotateElytraZ + (rotateZ - abstractclientplayer.rotateElytraZ) * 0.1D);
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this.leftWing.rotateAngleX = abstractclientplayer.rotateElytraX;
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this.leftWing.rotateAngleY = abstractclientplayer.rotateElytraY;
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this.leftWing.rotateAngleZ = abstractclientplayer.rotateElytraZ;
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if (entity instanceof AbstractClientPlayer) {
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AbstractClientPlayer player = (AbstractClientPlayer) entity;
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player.rotateElytraX += (rotateX - player.rotateElytraX) / 10;
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player.rotateElytraY += (rotateY - player.rotateElytraY) / 10;
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player.rotateElytraZ += (rotateZ - player.rotateElytraZ) / 10;
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leftWing.rotateAngleX = player.rotateElytraX;
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leftWing.rotateAngleY = player.rotateElytraY;
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leftWing.rotateAngleZ = player.rotateElytraZ;
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} else {
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this.leftWing.rotateAngleX = rotateX;
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this.leftWing.rotateAngleZ = rotateZ;
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this.leftWing.rotateAngleY = rotateY;
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leftWing.rotateAngleX = rotateX;
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leftWing.rotateAngleZ = rotateZ;
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leftWing.rotateAngleY = rotateY;
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}
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this.rightWing.rotationPointX = -this.leftWing.rotationPointX;
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this.rightWing.rotateAngleY = -this.leftWing.rotateAngleY;
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this.rightWing.rotationPointY = this.leftWing.rotationPointY;
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this.rightWing.rotateAngleX = this.leftWing.rotateAngleX;
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this.rightWing.rotateAngleZ = -this.leftWing.rotateAngleZ;
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rightWing.rotationPointX = -leftWing.rotationPointX;
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rightWing.rotationPointY = leftWing.rotationPointY;
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rightWing.rotateAngleX = leftWing.rotateAngleX;
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rightWing.rotateAngleY = -leftWing.rotateAngleY;
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rightWing.rotateAngleZ = -leftWing.rotateAngleZ;
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}
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}
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